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Airshack

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About Airshack

  • Birthday 01/01/1965

Profile Information

  • Gender
    Male
  • Location
    Phoenix, AZ
  • Interests
    TI-99/4A, Atari 800XL, Commodore 64, Intellivision, Odyssey2, Colecovision, basically retro computing and gaming is why I'm on AtariAge.
  • Currently Playing
    ESCAPE NORTH KOREA on the TI-99/4A. SCRAA is a good one too. ;)
  • Playing Next
    T.I. Munchkin on the TI-99/4A

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Stargunner

Stargunner (7/9)

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  1. Does size really matter here? I think the important factor is just how long can one maintain his daisy-chain. Word on the street is Greg @arcadeshopper can keep his up all weekend long.
  2. Works as a multi-cart on 13 retro systems which is especially clever. If only this was available five years ago when I began buying multi-carts for my retro systems. Good going @evietron!! Enjoyed your video.
  3. Arno was delighted that you were able to see his presentation. He would like to hear from you Micheal @mizapf. Arno’s info: arno@retrostore.org
  4. I was advised by this AtariAge TI group to try the community edition a few years ago. Since then I haven’t looked back as the 99/4A plug-ins (for BASIC and Assembly) are especially helpful. The software does not badger you to upgrade at all.
  5. I was really impressed to see the assembler working in real time. Also very cool to see the graphics screen editor auto-load data into the source code as it was being modified in real time. The seamless integration between the editor, assembler, emulator, and even graphics editor was pretty amazing. A bit of a dream come true for the TRS-80 guys as the room erupted with applause mid-presentation.
  6. Tandy Assembly mind blowing demo. Enjoyable even for 99/4A folks! Start at 30min mark, second presenter, awesome Assembly dev tool: Would love to see this for our TI system. Skip ahead to 30:40 into the video. The longer you watch the cooler it gets!
  7. Finally! A game idea even more politically incorrect than the beloved Butt Plug Simulator. “Just to be very clear…” 😂 FullSizeRender.MOV
  8. I found getting started was a slow process because I didn't know what to use on the PC: Which Editor? Which Assembler? Which emulator? Just about 100% of what I've learned on the subject came from this link: Perhaps some sort of summary of the lessons learned in this thread would be helpful as many of the Assembly related books from the 1980s are extremely outdated. Many if not all of the modern programming techniques which make games fast in Assembly (rolling your own VDP read/write routines, self-made keyboard access routines, avoiding slow console routines, using the CPU RAM to store your workspace registers, etc) are nowhere to be found in ancient 1980s Assembly books. In my experience these books all start off with a few very dry chapters on hexadecimal mathematics which is enough to scare most people away. Today's potential Assembly programmer needs documentation centered around game programming specifically -- speed. They need to see some simple examples which produce results to include graphics on the screen and some sound. Something to motivate the potential programmer to continue. Something not so completely unrelated to game programming which sums up just about every TI-99/4A book I've ever read to include TI's Editor/Assembler Manual. Another giant hurdle for entry into the Assembly club is the workflow tools. Do I program on a PC or the TI-99/4A? Okay, we all know the answer is a PC. What newbs don't know is which modern editors are especially helpful with plugins designed to support TI-99/4A Assembly programming? Which modern assembler is most convenient to use on the PC? Why a PC emulator can help you speed up the process of building a game? How does one get a file from the PC to the real metal TI-99/4A for testing? My personal experience was that I had a ton of questions before I began to write a single line of Assembly code. Seems the answer to each question was quite simple which was kind of frustrating because the knowledge is out there to make this easy but it's really difficult to find it all in one convenient place. The other retro computers and game consoles are all ahead of us in this area. That's my take for what it's worth. I am far from being an IT Professional so I'm probably not far off target here. I'm still learning and continue to find the link Assembly on the 99/4A extremely useful. Everyone else programming in TI Assembly on AtariAge has been extremely helpful for which I am grateful.
  9. I'm working on a game loosely inspired by Crazy Taxi which was a favorite of mine on the original Xbox. Check out my progress on Crazy Uber here:
  10. I spy a 99/4 (no A) AND a sidecar disk controller: https://www.ebay.com/itm/125498831317?mkcid=16&mkevt=1&mkrid=711-127632-2357-0&ssspo=lEwi1RBXRI-&sssrc=2047675&ssuid=breNDD7WTsy&widget_ver=artemis&media=COPY
  11. Are these of any interest or value to collectors?
  12. I just located the first article in this series in the May 1991 MICROpendium.
  13. Funny keyboard description in TI-99/4(no-A) listing: https://www.ebay.com/itm/115513603406?mkcid=16&mkevt=1&mkrid=711-127632-2357-0&ssspo=QMNOurdmSOW&sssrc=2349624&ssuid=breNDD7WTsy&var=&widget_ver=artemis&media=COPY
  14. Great point! Computers meant an endless supply of free games.
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