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Retrofan

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  • Location
    NRW, Germany
  • Interests
    design, interfaces, vintage computers, games, Mac

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Chopper Commander

Chopper Commander (4/9)

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  1. I didn't copy it. But that was a simple 8K ROM from the Telegames library (maybe Bump'n'Jump or Quest-for-Quintana-Roo). You can find them here
  2. Mockup: (click for anim) Existing thread: Link
  3. Don't forget the newer games (2005 – 2015): Commando Arcade Donkey Kong Junior Ghost'm Goblins Arcade Super Bread Box Prince of Persia Caren and the Tangled Tentacles Monster Buster Get'Em DX Bomberland Bomberman C64 C64anabalt Bruce Lee II Tiger Claw Darkness Mayhem in Monsterland It's Magic (1+2) Penultimate Fantasy Soulless Lady Kakerlak Nanako in Classic Japanese Monster Castle Space Lords (Centaurus) Rocket Smash EX Assembloids Rent a Cop Wonderland You Have To Win The Game C-2048 Awakening Fairy Well Micro Hexagon Powerglove Scramble (2015) Wonderland Voivod Attack
  4. Endurion, ogd and me are working on a new Bomb Jack port to the C64. Because I don't like the 1986 C64 version I made a new mockup screen and posted it to a german Commodore forum. Programmer Endurion and ogd wanted to help me realizing a game based on my graphics and now we can show the second beta video of Bomb Jack DX. Link to the new beta video (old C64 port)
  5. I made a bomberman mockup in 2004:
  6. I'm sorry, I didn't want to criticize the design of the game. Sometimes I have little ideas how to make graphics looks a little bit better for ME although the existing design is very good as well. Feel free to ignore my suggestions, I would't be angry with you. The game ist awesome anyway!!!
  7. Sorry, I wish I read all postings before I wrote my own. Here is another suggestion for the scores but I don't know if this would be possible to do.
  8. I like Space Rocks very much. The implementation is outstanding. but I have two little graphics suggestions. I think, the lines around the scores disturb the impression a little bit. And I like the little cockpits of the enemy ships (spacerocks20120914) so I draw a cockpit in the player's ship too. What do you think about my suggestions?
  9. Now my graphics are in Debro's PAL code from the 8th of december: Download binary: pacman4K_20081208_PAL_ND.bin
  10. Updated Mockup. Less lines for the Qix so it looks a little bit more like the original. Stripes for the PF graphics so it looks more vectorized. (click for animation)
  11. Or we use the Space Invaders trick with the alternating lines I think there must be a possiblity to do this in the way Missile Command or Etch-a-Sketch draw lines. Is it a player sprite? The Idea is, that the area will be filled with PF graphics if you reach the end (and the line disappears). When yo do not draw a line, your player is a dot like the enemies.
  12. Another Mockup (click for animation):
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