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TheDevil'sCompass

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  1. Looks really good! Played this game a lot as a kid.
  2. I personally really like the animating/flashing walls. That is one of the defining features of the game that I remember standing out. I always enjoyed this game and am very impressed with how this is shaping up.
  3. Here's the disk I put together a while back for Compute #64 which contains The Last Warrior. COMPUTE064.DSK
  4. I'd like "Detective Knight: Redemption", please.
  5. Reminds me of a reaction test I took at the psych department in college. That one did 10-20 in a row then displayed best time and average time. It used a "." instead of "NOW" and randomized the screen location for display. For the display, I'd suggest adding a "NORMAL" to either the end of line 20 or the start of line 1. This will correct the initial boot display of line 1.
  6. Yes, doing PEEKs is also an option. You'll have to keep track of more things though because of how the screen is addressed. The screen is divided into 3 vertical sections: Lines 0-7, 8-15, 16-23. Line (Hex) (Decimal) 00 $400-427 1024-1063 01 $480-4A7 1152-1191 02 $500-527 1280-1319 03 $580-5A7 1408-1447 04 $600-627 1536-1575 05 $680-6A7 1664-1703 06 $700-727 1792-1831 07 $780-7A7 1920-1959 08 $428-44F 1064-1103 09 $4A8-4CF 1192-1231 10 $528-54F 1320-1359 11 $5A8-5CF 1448-1487 12 $628-64F 1576-1615 13 $6A8-6CF 1704-1743 14 $728-74F 1832-1871 15 $7A8-7CF 1960-1999 16 $450-477 1104-1143 17 $4D0-4F7 1232-1271 18 $550-577 1360-1399 19 $5D0-5F7 1488-1527 20 $650-677 1616-1655 21 $6D0-6F7 1744-1783 22 $750-777 1872-1911 23 $7D0-7F7 2000-2039 Example: 0,0 - Check for <space> character X=PEEK(1024) IF X-128<>32 THEN POKE 1024,207 : REM IF IT'S A SPACE, POKE AN "O" FOR THE SNAKE CHARACTER Another way to do it is to setup a two-dimensional array and use that to check for collisions. You'd essentially update the array (and check for collisions) at the same time you update the screen. DIM PF$(23,39) : PLAYFIELD ARRAY IS SAME SIZE AS TEXT SCREEN IF PF$(SY,SX)=32 THEN PF$(SY,SX)="O" : HTAB SX : VTAB SY : PRINT "O"; : REM IF A SPACE IS FOUND IN THE ARRAY, PRINT AN "O" FOR THE SNAKE CHARACTER
  7. I have not watched the video, but I see it is on the text screen. At the simplest level, collision between the snake and food can be checked like this: (Assuming FX, FY are the X, Y coordinates for the food and SX, SY are the coordinates for the snake head) IF SY=FY AND SX=FX THEN SC=SC+10 : REM CHECK FOR COLLISION, IF DETECTED ADD 10 TO THE SCORE VARIABLE, SC
  8. I've been slowing down a lot lately. I'm getting to the point where the items I want from my childhood are more than I'm willing to pay. Have around 10 more items I'd like to pick up for my Apple //c but can't say I'll ever get them all. It's becoming more and more difficult to justify them. Just picked up a TI 99/4a, so there are some items I'll be picking up. Prices appear to be more reasonable for what I want. I think it will be fun working off of tape again. Pretty much done on the console side of things. May pick up a game here or there for my Genesis or NES, but not as invested in growing those collections. I'll be picking up the Atari 2600 Lode Runner when it's released even though I don't have a system. May or may not get a system at some point. Mostly just picking up the game because I'm a Lode Runner fan. Would like to pick up two arcade Lode Runner PCBs, but prices on those are too insane for me. Even I'm not that big of a fan.
  9. Sorry, must have picked up something while logged into ebay. This should work: VGA To HDMI Adapter Full HD 1080P Audio Video Converter Laptop PC To TV HDTV AV | eBay
  10. RetroRGB recommends this one. He only mentions 1080p so not sure if it could handle the higher resolutions you're interested in. VGA To HDMI Adapter Full HD 1080P Audio Video Converter Laptop PC To TV HDTV AV | eBay Here's the video where he mentions using this converter. He uses it with a GBS8220 and some mods (ignore that part since you're going straight from VGA to HDMI). Around the 12 minute mark, he talks about using this VGA to HDMI adapter.
  11. I'd like to see more rail shooters too. The only semi-rail shooter that I can recall playing on the TI back in the 80's was Devastator from Compute! magazine.
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