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terfın

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Combat Commando

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  1. Yet another teaser! <sigh> Somebody please just spill the beans already and tell us what Atari is hiding behind her back.
  2. Funny thing is when I emulate that on my Kaby Lake i5 processor, full screen with 4k display, it looks almost like the integrated GPU is having hard time keeping up with the effect . I guess we aren't through with techinal limitations yet.
  3. Wow, those 10 liners are pretty amazing. Thanks for the tip!
  4. I recently got interested about Atari 8 bit computers and I decided to learn to program games for it. I have some background in programming in general and have made a few games before. I started by reading a beginner level book about BASIC. Made a simple game with it. Noticed the slowness of it. I decided then to read a machine language book. I learned how the language works and how to do simple stuff like calculations and control the program flow but not much else. It is such a different way of doing things it still feels a bit too much to program a game, like Pong for an example, with straight assembly. I started reading De Re Atari, but I get the feeling it is meant for more established developer. Any tips what to do / read next? There was one other interesting book: "Atari-Player-Missile-Graphics-in-BASIC" but I'm wondering if BASIC PMG is in any way applicaple to assembly? Or would it be better to just stick with assembly?
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