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Tanooki

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Tanooki last won the day on May 20 2023

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  1. Wow dozen years old revification of a dead post. At first I was going to read through the 2+ pages of this, then decided against it and just pasted the starting post below in the box as I write this. I would see totally by quantity how both have a similar game total from the era if you chock it up to licensed and unlicensed they shift around. But I mean asking one or the other? That gets tricky. The hardware of the 2600 compared to the NES are utter opposites more than comparable. The years between for what audio, visual, basic scrolling, and other stuff can do make the 2600 anemic at best. Yet, it does have Atari stuff that others didn't get, and well if you were really into those and those arcade games that stayed landlocked to it that would be a true choice. Taking that out of the picture though, the Famicom, then NES, were the gateway that brought people into a circle of gaming where your imagination kind of finally met reality on screen and in your ears too. Gone where the few colors and oversized blocks along with some buzzes and other buzzes, and you had some real detail, a system meant to scroll directions, multiple audio channels simulating all sorts of effects and one made to do(DPCM) sampled effects. The FC/NES were made in a way to be open ended so the hardware inside wasn't a brick wall, but a starting line in a race where more and more options added, bank switching, larger chip sizes, then memory management, to outright memory mappers, and beyond into added audio channels, more colors, more...just more, all in a little cartridge. The 2600 largely just was what it was, peaked and that was is and people worked within that peak and the NES just didn't have those problems largely. Going beyond that but not too far, those limits also allowed for more creativity. The 2600 Pitfall and few others aside stayed the view, not much but what you could do within the confines flashed up on screen. The FC may have started there, but then you had Pac-Land from Namco, and the big boom with SMB on the NES which really created a whole new idea of how game design could be done and done right, so right it stayed relevant for decades. There was so much more there capable of being done the fun factor could come from dozens of not just re-tread styles of a decade past at home, but in far more new ways you didn't see, including even in the arcade which was in a way kind of epic. Such a simple design, but well though, right down to middle fingering the classic wonky joystick of this or that sort for a flat brick. This flat brick with a d-pad that worked 8 ways, and not just 2 buttons, but now 2 comfy ones to use for most actions and 2 more for sub-actions or further use in some titles too. That allowed for a lot more variety comfortable and faster easier action in play. Not saying the 2600 is bad, I personally realy can't put time on something more basic than a colecovision/stock famicom at this rate to be fair, but it was a true product of the 70s and by the time the coleco and famicom showed up in 83...it was clearly in the rear view mirror and stayed there for a good list of reasons.
  2. @newtmonkey I like that, not sure the later ones do that. The only one in the franchise/spinoffs I ever truly committed to and finished was Last Bible's US-GBC release as Revelations the Demon Slayer and it's fantastic. I had SMT4 on3 DS but it got ot where 1/2 in it really really dragged and I stopped, then SMT5 just didn't last long with me as it seemed to drip feed the game at a crawl, liked the mechanics but the last of progress put me off to where I traded/sold it whatever I did. I think the mechanics of the franchise are fun, but some stuff depending on the game how they execute it gets old or not pretty fast. THe older NES/SFC stuff I've wanted to do, even more so, english patched Last Bible 2 but never had the time.
  3. Best bet probably is the discord I think it was setup by the site so they'd be there or could reach someone with that answer.
  4. I actually kind of like the idea of that, except if you really are wanting to stop or get to a specific point if you keep stumbling into another and another on the same background tile. It seems like a novel idea that would be fairly fun to help as you said, speed up leveling up and the rewards around it that franchise is known for. It's nice you have the time to do this, even if I weren't working the extra I still in a way just have too many games/systems so it's hard to focus on anything for too long, let alone finish. I need to make time for gaming, anime I find too, and other stuff so it gets tricky. Maybe had i been smarter and just not got back into Sega (gen, gg) I'd have more time, less distraction.
  5. Yeah I saw that, and it's fine by me. I gave up using flat rate after the USPS got greedy and started to do zones because the values between them make utterly no sense. You can ship (if you live on a zone edge) to the next one over...say an hour away, or to the other side of your own zone many more hours away and the short drive costs more because...stupid. Formerly I would just do a flat rate based on the weight of the package and I'd round up to the next dollar if the other dollar wasn't pretty close to cover my printing/supplies, packing/supplies, and tiny 5min drive in the wrong direction to the post office. No one cared, I always had high marks on it. Now with that garbage I just let ebay deal, and 99% of the time they don't foul it up. Before the lame virus, pre-zoning they'd goof up bad, I'd end up having to call them if I did let them handle it with combined packages or accidentally hit that because it would say...hmm $3something shipping, and it would cost me like $7 and I'd be pissed, so I'd get them to credit it back which stunk going through their phone hell zoo. I used to nail people to the wall for the shipping, sometimes I'd do it intentionally because the item was a good price and it worked. I'd buy the item, let them charge me double or triple for shipping. When it arrived and I see what the post office put on the thing, or what they stupidly shot themselves in the foot over on the sticker I'd just call it in to ebay, get a shipping refund, leave them negative feedback for stealing shipping, and ebay put them on a watch list and I'd see a few cases where it seemed to be someone who did it a lot they'd get nailed for it. It may not be nice financially catfishing a catfish, but screw them, it's theft. And their shitty theft is why that greedy FVF exists now which does actually steal some of your postage money so some of your actual 'profit' eats a shipping charge that's hidden too which is crap.
  6. You're correct, and even if that strangely wouldn't deserve credit which would be wrong, in Japan Mother 1+2 also got a JP GBA release as well in the earlier-mid 2000s.
  7. Yeah that would be nice, when BS2 finally overdue hit the ACA rolls up on iOS I grabbed it. THe game is just beyond perfect for on the go play given its timed arcade setup. I'd like a new one, the NGPC one was fine but lean. The SFC and also Gameboy of all things got some solid Neo Geo ports/versions of the arcade games those largely outside of Japan got screwed out of. Off the top of my head there are those Magical Drop games I mentioned along with Bust A Move which went to the NA market. There was a port of Art of Fighting 2 for SFC only. There is the side story non port but Sengoku Denshou game, and part of the Neo Drift out series got a release on SFC (Super Drift Out.) Gameboy strangely got a really good port of a few things like Money Idol/Puzzle Exchanger, Kof 96, Fatal Fury Special (and a shit port of Fatal Fury 2 too), and Samurai Shodown 3 (really good.) You know if it wasn't for the slow time on doing the main releases in order, I think it would make an excellent YT video to touch on the Neo Geo ports/spinoffs the home console and/or handheld market got.
  8. Great seeing this one finally pop up. I might have played a few games of the original in the arcade back in the day, tried again when I had a copy when I got the cabinet I have, but after having done this sequel I can't go back to the other as it just is so off compared. And Magical Drop is solid, funny coincidence, a couple weeks back I got a SuperFamicom lot for almost nothing and it had both MD1 and 2 within the selection which really pleased me. I like to get some of the more off the path style NeoGeo type stuff on consoles that are NOT fighting games in general, specifically largely not released in the US (though I do have Bust-A-Move on SNES.) I've yet to get the Sengoku game on SFC though, do want it.
  9. I need to order one, just hasn't been a priority because the being off speed a little kind of put me off it when it first arrived. The thing is, I can't find anyone to be straight about it, opinions vary, if it's that big of an issue. Is it off where you really can feel it and sound is off key too or messes with your jumps in Mario type stuff? Or is it just something some speed running princess will get panties in a twist over type problematic like the Super GB 1 vs SGB2 was with the corrected clock crystal?? I like the idea I can preserve my 8bit Gameboy's which now just are toxic to buy these days with this as an alternative. This seems far smarter and more sensible than that mis-spelled slighty buggy GB Boy Color out of HK for years now.
  10. I ended up using a gift card I had from my birthday last month and snapped up Another Code. I kind of got distracted by some 8bit finds lately but remembers I put it into the system and in the last few days I've played it for a good stretch twice. It's nice, and if you own the DS game it's NOT the same, you can't just slide through and that's that. I'm up to Ch4, the father, or who I think is a fake dad being all shitty...Bill? went off with the code keys. For now he went off to be a wanker while I try and figure out D's memories. I have to get to bed sooner than later and do a few things before that or I'd keep going. So far, worth the value, and the fact that the Wii game we in the US got screwed out of is in there to play next is just perfect.
  11. Yeah, me, it's why I PM'd him. I like famicom games, boots included. They cleaned up quite nicely. That adapter is fairly interesting, trying to figure that one out at the moment since I opened up all these while cleaning to figure things out. That one has a little extra wiring in it, not sure if it allows some more stuff to work that is a bit more extended mapper complex at this rate. I planned to ask around to a few people including a friend of mine very deep into this stuff, writes books on it. The carts so far are fairly interesting internally. Spelunker and MagMax for some strange reason had some cut in half famicom stickers unused (astro robo and star soldier) wrapped around the top edge of the board, kept them in there just because they been there so long. All of them but two are using old period chips, same ones you'd find in a legit cart pretty much. One of them is random and one with a window, the NTDEC SMB3j copycat has 5 huge chips with their own brand logo on them. All the games but baseball and smb3j have not only the original titles, but copyright info, they're not hacked. Baseball lacks the (c)nintendo, and SMB3 lacks the title and that, just has the 1/2 player lines. I grabbed them knowing they were cheap but curiosities and for the price, they do not disappoint on that grounds.
  12. Well I took it easy this weekend, did stuff with the kiddo on Saturday near where the flea was but didn't make it a point to go there. I swung down there after to get gas thinking it would be less, oddly wasn't, so went across to look for all of 5-10min since neither of us were into it but she spotted what she thought was a turtles toy on a table. Surprised me, it was, not sure how she figured that out but it was Scale Tail from 1992 in good shape ($5) so I grabbed it (it's a $25 toy loose!) Today though I went to where I did want to, despite the colder day and a mix of mostly meh...one table was a veritable jackpot. I dropped just $40, but I walked away with Genesis Mini + Offroad + e-Reader and I can't complain, but not all mind you. I was passing a goodwill on the way back, that Famicom Mini WTF for here of all places, and wtf at $50 (assholes, no goodwill at goodwill these days) but I wasn't going to leave it there. People were NOT kidding just how damn small that thing is. The cords are utterly short, but the gamepad makes the gameboy micro feel a bit more cozy. The controller is small, length is like edge of NES pad (button side) up to d-pad side edge of select button molding and width is like bottom to top of d-pad, depth of the thing is 1/2 the thickness of the NES controller.... VERY DINKY. It didn't have the hdmi, usb, or power plug, no papers or cardboard inside either, just the system and the original box so I grabbed it (then ordered the cables, doubt I'll ever get the manual/box contents.) it's nice, like the unique titles it has, so I'll plug it in when I feel the need and set it on the floor. Stuns me what an e-reader goes for now, wtf and why? $60?? I'd love to find a way to print some of those cards.
  13. I'm a little stunned to see the NES left out and agreed, no handhelds? Game Boy/Color if you're sticking to 80s/90s stuff seems pretty weak to exclude. Also if price is a sticking point on the Nintendo side, the Famicom games and Super Famicom games come in moderately to a lot cheaper to their US counterparts, and plenty of the region exclusive stuff that's playable without translation isn't a wallet buster either. Some are, but a lot of it isn't in perspective of things. And if you're fine with Genesis you really should look at the SMS/GG options too, a very solid Sega piece of 8bit goodness.
  14. Well yeah it is unfair, I mean even sticking to gaming realms the actual chip or a cloned variant of it were used in all sorts of stuff, and well if we delve into variants the Gameboy/Color uses a KO of the z80 and well, that outsold the shit out of Pac-Man. The z80 also was within both the Sega Master System and Game Gear which were virtually internally identical, and a co-pro for the Genesis/MegaDrive. Nintendo and Sega were neck deep in that...but hey Pac-man right? Let's not forget other worthy mentions with the MSX (1&2), Coleco, the Spectrum computer. Sad it's going out, it's cheap and has enough of an internal working to it that it can drive a lot of stuff and quite well for cheap electronics.
  15. What he said, PICTURES PLEASE. We can then determine if it really has never left the box by some factory tells, but the box certainly one way or the other really can't be determined to be opened or not. They're opened and close as few times at the factory and are not sealed ever on their end so it comes down to how the contents rest in there. After that we can ballpark a value based on the condition of the box specifically so get all sides, but also the contents how they set within their spaces, bags, ties, location of it all, and so on. I know that sounds overly critical, but new collectors are OCD to a depraved and utterly draining level so it's best we know so you know because if they get a hint you have no idea what you have they'll lie their collective asses off making up stories how this and that is used or worn or whatever to beat you down. Sadly games now are full of disgusting money grubbing scum who will cut you and sell their mother for video games to turn a profit.
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