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spspspsp

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Chopper Commander

Chopper Commander (4/9)

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  1. This may be the trickiest level in the game. I just beat this level, and that guard was confounding. Stood on the ladder to the right of the crossbar of the "H" in bottom chamber to lure the guard onto the crossbar. When the guard is almost across, jump down to the right, and the guard will fall into the middle of the "H" and be stunned for one red hot second. That is your chance to climb up the ladder, cross the "H", and get to the gold on the other side. I died at least 50 times trying to do that, and had to set the speed to the lowest setting.
  2. I can use the 2.4 GHz (non-bluetooth) receiver on my system through an adapter cable. It could be a few things: -You accidentally fried something by sending 5V to a part that, unlike a normal MD/Genesis controller, cannot handle it -If using a Harmony cart, I believe you need to hold down "B" when you boot the system -Some games additionally require a button to be held down when starting to detect the controller (I think I had to do this with one of the Champ releases?) Do you have a MD/Genesis system (or clone thereof) to test it with? I've only used the wireless dongle through a special adapter cable, but haven't had any issues. With MD/Genesis controllers (and the reissues from Retro-bit) I skip the cable and just plug into my system.
  3. I've noticed an inconsistency with site behaviour when the Date/Time of the most recent comment on a topic is clicked when browsing through topic listings. I'm talking about this: When I click the Date/Time here, I normally expect to be taken directly to that comment. However, the current forum software operates differently depending on whether I am logged in or not. When I am logged in, clicking on this Date/Time works as expected. However, when I am not logged in and just browsing, clicking on this Date/Time link just takes me to the first page of the topic. Is this the intended behaviour?
  4. This was fixed in the next update, but I haven't tried the most recent firmware.
  5. Those small hints helped me find both secrets in level 3. I was worried the "something" would kill me so I had been avoiding it, and I just hadn't wiggled far enough into the small space. I am playing on an NTSC system, if that helps. I can read the fonts when the text/colors are strong enough to induce NTSC artifacting, but depending on the foreground/background color combination, and seemingly more importantly, the brightness of the text (white text is much more legible than grey text, for example) legibility varies. I am using UAV-board derived video signals. I wonder if the cleaner video output actually is making text more difficult to read. Also, I am playing on an Atari 800 with the incognito board installed, and so lack a "Help" key. I can't check on the credits screen from the intro screen. I'm not even going to attempt some of the achievements, and others may be beyond my abilities (the ninja achievement in the silver mines level) but I've got about 20 already. Perhaps I'll see how close I get to the "42 achievements" master achievement. And I did re-read the manual eventually--and now won't ever forget how to reset a room. That's also a potential time-saving trick in some levels.
  6. I've been enjoying playing FloB. It's a neat game, and the music and art style is unlike any other Atari 8-bit game I've played. Very charming. Humorous too--I beat level 6 last night and the ending had me chuckling to myself. I'd like to know how the statistics screen is unlocked. What conditions need to be met? I was hoping that would appear after having completed the game. As I continue to look for slimes and secret areas I think it would be fun to be able to check on stats from time to time. Also, If it's okay I'd like mention a few problems I had. One is that on CRT displays, the in game text is quite difficult to read where the font is only a one pixel wide. I've tried three displays, using both composite and S-video, and this was an issue on each one no matter what brightness/contrast settings I tried. Most pieces A8 software I own use fonts in which vertical portions are are at least two pixels wide, probably for this reason. One exception I can think of is Donkey Kong, and it has always bothered me that the text was so difficult to read. Also, I got stuck in the observatory room in level 6. After collecting the key card I fell into the crack directly to the left of the card and couldn't get out. I ended up starting the level over. Another minor thing is that in level 6, to me "firm evidence" would be more natural than "strict evidence." Not a big deal. Finally, during the first roll of the ending credits, the screen kept on showing flashes of glitched graphics. This only happened the first time through the credits, so I couldn't get a photo, and in any case the glitches are only for a few frames each time, but they are there. I was playing on a cart loaded with version 1.03. I am happy with this game--and I keep going back trying to find secrets. It's somewhat maddening that I can't find any of the secret areas in the "Suburbian Parkour" level though. I can't figure out what I'm missing!
  7. I'd like a cart too. I play this somewhat frequently and I've wanted one of those clear carts for a while. They look spiffy.
  8. Actually, re-reading the post with the demo binary, I see this is a change from Q*bert. I'll just have to be more careful with my jumps.:)
  9. The demo is very impressive. I played it via my Harmony Encore the other day. I had one issue come up, however. Once, after I jumped on one of the platforms that takes you to the top of a level, the snake immediately changed course and followed me to the top of the level instead of proceeding to the location I jumped from. He killed me immediately after I landed. I've not had that happen in any of the other Q*bert games I own.
  10. I actually got my flashing issue sorted--I found a firmware that supported OTA updates, and now I'm on AT v1.7.4.0 thanks to the WiFi FW update feature. Seems OK in some short tests, but I'll need to play with it more.
  11. No, I was mistaken. I can downgrade to SDK v1.3.0 and AT v0.40.0.0 easily. Just gonna wait for the ESP-01S.
  12. That is good to know. I can get v1.3.0.2 to install. I'll see if that works.
  13. My ESP-01 units all have AT FW 1.1.0. They work for the most part, except I get random connection drops, and I have to reboot the PlusCart to re-establish it. Having tried to eliminate everything else, I suspect that either the AT revision or ESP module hardware revision is responsible. The WiFi firmware update option doesn't have an effect on my ESP-01 modules either, but I can see one of Espressif's servers being called. Since switching to the ESP-01S worked for Fierodoug, I'm hoping the same will work for me.
  14. I've been trying to deal with a similar issue--ESP-01 boards seem to be a crapshoot. I have a bunch that are very picky about what FWs they will flash to. I have ordered some ESP-01S boards to see how much of an improvement those bring.
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