I'm working on a turn-based strategy game targeting the XL/XE. Since this is a strategy game, the map screen's going to be static most of the time other than animating softsprites when the player does something. Right now, I've got the map display as a 160x144 mode E region of my screen (for 16x12 8x12 tiles), but I want to take advantage of more recent software modes to get more than 4 colors out of the GTIA with a high-res bitmap. I have a copy of AGS and it has a 16-color (well, 4 hue and 4 chroma) 160x200 "MCP" interlaced mode that looks perfect for my purposes and even looks good on my NTSC machine. However... the documentation is in Polish and I can't make sense of the modular assembly output that it produces. I can't seem to find English documentation on this mode, anyone have a link they can share to what this mode is?