Jump to content

zzip

Members
  • Posts

    10,444
  • Joined

  • Last visited

  • Days Won

    6

zzip last won the day on October 23 2023

zzip had the most liked content!

2 Followers

Recent Profile Visitors

11,041 profile views

zzip's Achievements

Quadrunner

Quadrunner (9/9)

9.5k

Reputation

  1. They'll be exactly like PS5 games except upscaled to 64K resolution and 957 fps (PC's can do a true 960fps of course!)
  2. This would be my list as well. The ST always got compared unfavorably to the Amiga. But ST really was "Power without the Price" for the first couple years of its existence.
  3. I thought it was confirmed they did use it, but acquired the rights? It seems strange though as I thought Sony did their own design and wouldn't be shopping at fire sales for designs to use haha. Also that Falcon prototype looks like it has USB ports on the front, and I thought Atari Corp folded before USB was released. Maybe they are joystick ports?
  4. You have to collect the flashing things in Action Biker. I forget why... For me the fun of Action Biker was riding around the isometric world, which was unique at the time. I remember trying to ride the bike on that roller-coaster structure, usually falling off. The controls aren't great so I crashed a lot.
  5. But that isn't going to help with the expense of the development costs! For that, you need to collect the gold bars.
  6. This is what I thought the thread was going to be about before I clicked on it, haha
  7. They can start by trying a new term. "metaverse", "multiverse" or anything -verse really is played out at this point
  8. I also find that I'm more likely to play and finish a game if I paid full price for it. When I see something cheap on-sale, it's very easy to get that "wow what a bargain!" dopamine hit, but then you never feel guilty about not playing it because it was cheap. So the backlog grows, there aren't enough hours in the year to realistically play all that stuff, and there's always some overhyped game just around that corner that's captured your attention anyway. Same happens with gamepass and PS plus games. They've tricked your brain into thinking they are free even though you are paying monthly or annually for rights to access a bigger backlog that you'll probably ever get to Devaluation is real! In the end I have to wonder which is the greater evil? Never having a sale and forcing you to pay a high price for a game that is likely to be high quality? Or tricking you through sales into wasting your money on a lot of games you will realistically never play?
  9. Bluntman and Chronic? I have a sudden urge to go complain over at MoviePoopShoot.com!
  10. It was one of the first palmtop PCs, or maybe even the first But it really can't be compared to Atari's other systems, it's not good for gaming 4.9 Mhz 8088 CPU, it only has 8 lines of text which is like 1/3 the size of a desktop PC. It's best to think of it as an early PDA: A device to hold phone numbers, take notes, run simple spreadsheets. I was never that impressed with this class of device since it could only do a fraction of what even the oldest PC could do.
  11. FPGA is too expensive, but the 2600 was a relatively simple device and even cloned in hardware by Coleco BITD. I suspect it might be a skills shift: There's more people with software skills around today than hardware skills, and that's different than how it was in the 70s/80s. So designing the 2600+ by integrating software emulators was likely cheaper and quicker to do than reproducing the original hardware while adding in HDMI output and other modern niceties. As far a firmware upgrades go.. that was not a thing in consumer devices in the 70s/80s. So if it was a true hardware clone, it should never need a firmware update.
  12. A $50 game in 2004 is $82 now adjusted for inflation. Many new games are selling for $69.99 (with deluxe editions often higher), There's also more content now for that price There's only one principle: the price of any good is determined by what consumers are willing to pay for it. If you set a price too high, sales will disappoint and you will be forced to lower it. If you can continue to sell an old game at full price, there must be enough demand to sustain that. Or you want to project that your titles are premium content (which is what I think Nintendo does). It's harder to do that if you are offering Mario games at 75% discount like other companies frequently do in sales. Complaining doesn't do shit, you have to vote with your wallet if you think something is overpriced.
  13. Why? If it's still fun and people are still willing to pay full price for it, what's the issue?
  14. I actually had no interest in the Lynx at first. I knew several people who started getting them. I played Slime World and Xenophobe on a friends Lynx, and I enjoyed them. So I bought Xenophobe on my Atari ST, but I didn't enjoy it as much. In college I had a very ADHD roommate who was always looking to buy some new tech gadget and selling his old gadgets to fund it. He talked me into buying his Lynx. I was reluctant, but I didn't regret it. The Lynx games I kept coming back to were Rampart, Shadow of the Beast, Klax, California Games, Joust, Rampage, Electrocop (well I liked to watch the cool intro, I'd get bored playing it , haha). I had a few others I played less frequently.
  15. I also found this fork of emulation station called "es-de", if you run into trouble with the other. They have a video to show how to set it up https://www.es-de.org/
×
×
  • Create New...