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zzip

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zzip last won the day on October 23 2023

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  1. Could be their cartridges were designed to share common labels and lower printing costs? BITD it may have seemed that putting the system on the box was enough and they didn't have the foresight to know that an online, secondary market selling loose carts will spring up some day.
  2. We've had similar discussions in other threads. The main problem I see is Adventure hasn't had any evolution over the years, so to drop a modern version it risks feeling too different or be packed too full of cringy fan-service. You don't get from Legend of Zelda to Tears of the Kingdom without a lot of steps in between. I'd personally like to see a new Adventure that uses an 8 or 16-bit pixel art style, keeps the familiar gameplay elements while expanding them. That seems like the next logical step and pixel art games are fairly popular these days.
  3. I think Atari got everything that wasn't licensed from a 3rd party? (no Burgertime, Kool-aid man etc)
  4. Tinkering is a tradition for Atari computer owners though I was never really convinced on this game from the trailers, I thought I might pick it up anyway, but $30 is a bit steep to take a chance. I'll pass for now. Atari seems to believe in the game though since they prominently featured it at Pax and what not and are charging a higher price than many of their other releases. Maybe if I see others having a blast with it, I'll get it.
  5. They probably both use the same algorithm and the price inflated by 2 cents in between your tests!
  6. I thought it might be because the NES hardware was so good at that game style, that it caused it to become popular? IDK. At some point, even the arcades started to get filled with side-scrollers, and seemed like the kids didn't want to play anything that wasn't. That's the other thing I didn't like- Not every game should be a 10-20 hour affair! I missed the pick-up-and-play games. If a game is going to require a time commitment like that, it had better hook me within 10 min or I'm not likely to ever pick it up again. But there was also the social aspect. With the 2600, the etiquette became you played your turn and when your game was over you passed the joystick to the next person. Starting with the NES, "turns" went on forever. So one person tended to dominate the console while everyone sat around and watched.. Hanging out with your friends playing videogames became dull and not fun like it was in the 2600 days.
  7. I always felt limited by the 2600 and wanted to move onto something bigger. But by the time the NES became popular, I was into ST and 16-bit gaming-- RPGs, sim games and so on. Then my friends start getting NESes, and suddenly we're back to 8-bit graphics, and 8-bit music- I thought I was past that! Worse games like SMB were too bright and colorful, and the music too bouncy and happy, I was a moody teenager and couldn't deal with that shit! I kind of liked Castlevania because it was a darker game, but almost everything was a side-scrolling platformer, and I wanted more variety. So I never could get into the NES, I'll have to go with the 2600.
  8. I had a SB16/Gravis ACE combo. The ACE was a minimal version designed to be a companion to another sound card and just added wave table and multi-channel PCM (take the mixing load off the CPU). It worked well. If the game could't handle Gravis, it would certainly work with the SB16 OPL3. I've never tried Tempest 2000 on it though
  9. The Gravis Ultrasound needs the patches installed on your harddrive to play music (usually under C:\ULTRASND) and that works great if the game supports Gravis directly. If not, the Gravis disks shipped with an emulator to emulate an Ad-Lib device. Also this is for the non-pnp version of the Gravis cards, there's a chance things changed for the pnp versions.
  10. Here's some prices from the 1983 Sears Christmas Catalog http://www.wishbookweb.com/FB/1983_Sears_Wishbook/files/assets/common/page-substrates/page0599.jpg And some discounted games since this was the first year of the Crash http://www.wishbookweb.com/FB/1983_Sears_Wishbook/files/assets/common/page-substrates/page0600.jpg http://www.wishbookweb.com/FB/1983_Sears_Wishbook/files/assets/common/page-substrates/page0601.jpg
  11. There was some news posted here earlier this year, but it seemed to be an investment not an IP acquisition
  12. Looks like that could be done in Atari's GTIA modes.
  13. That's a pretty good price, $11.99/ those games sell for $5-6 each on Steam. and California Games is $9.99!
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