When I first began working on Dragon Quest, I originally had the character movement and text speed faster, as well as omitting some of the excessive menus, but as I got further along with development, I decided I liked the idea of replicating what we would have had back in the day. In some ways the flaws have their own charm.
If you want quality of life, you can easily play one of the mobile ports of Dragon Quest. When I think of older consoles and computers, having the clunkier gameplay just feels appropriate. Not to mention having to draw out maps on graph paper, or writing down clues for old RPGs as opposed to the hand holding of newer titles.