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rodge2001

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  1. Castlevania 1, 2, 3 Contra Double Dragon 1, 2 DuckTales 1 Fire N Ice G.I. Joe Goonies 2 Kid Icarus Legend Of Zelda 1, 2 Life Force Mega Man 2, 3 Metal Gear Metroid Ninja Gaiden 1 Star Tropics 1 Super C Super Mario Bros 1, 2, 3 Tetris TMNT 1 There's another that I know the melody but I can't name the game.
  2. Here's my list off the top of my head. I'm sure there are others I can't think of and/or I'm not as familiar with. ActRaiser, Actraiser 2 Contra III: The Alien Wars Darius Twin Final Fantasy II (4), Final Fantasy III (6) Flashback Hook Legend Of Zelda: A Link To The Past Lord Of The Rings: Volume 1 Mega Man X1 Out Of This World Pilotwings Populous Secret Of Mana 7th Saga SimCity Skuljagger Skyblazer Soul Blazer Star Fox Super Castlevania IV Super Ghouls N Ghosts Super Mario World Super Star Wars, Super Empire Strikes Back, Super Return Of The Jedi U.N. Squadron
  3. I was able to order this today through Good Deal Games. Thanks again for posting this & thank you to Good Deal Games & to the maker(s) of the cart. Very excited in the meantime awaiting arrival(s).
  4. Yes indeed patience & hope paid off as I was able to put in an order soon after I heard back. I was just afraid they’d run out sooner than later. I’m glad I checked in & saw this. Set to ship on Monday. Thank you for posting this & thanks to those making & sending it.
  5. Still waiting to hear back… How is it others placed an order so easily & it’s on its way? Is anyone else in the USA having issues contacting them & simply placing their order? Every day / hour that passes they’re more likely to become sold out. Why not do preorders? Why not have a reserve list? I don’t know if I’m in line or not even being considered. There’s always eBay later on I guess. Pretty frustrating to miss out when things like this get posted.
  6. Got a reply and was told that shipping to USA is cheaper by going through Good Deal Games. I do not mind the higher shipping cost by just buying direct. But regardless I emailed Good Deal Games to hopefully secure my copy & hopefully it’s just the same in the end.
  7. Just saw this and sent an email for it as well. I'm not at all familiar with the Odyssey 2 and its games but this looks like an awesome way to play them.
  8. I sent an email yesterday afternoon; fingers crossed. I missed out on the stand-alone SG-1000 multicart when it was posted a while back. I've been waiting/hoping for a second run but the SG-1000 multicart webpage has not since been updated. I assume this multi-console version is the new & improved one moving forward.
  9. Collectorvision club membership includes access to their ROM vault but I'm not sure if club exclusive games are included and there may be some other games not included so I'm not sure if it is 100% complete. Separately from the club their website lets you buy the digital ROM Pack #1 with 50 games and also ROM Pack #2 with 35 games but that may not include their very latest releases and/or club exclusive games.
  10. I should give this game another chance as I originally thought the character moved way too fast and I couldn't get very far. I played it with a stock CV controller so maybe I should try it again with a different controller. I think Jumpman Junior has difficulty options that lets you slow down or speed up the character and I wish Montezuma's Revenge had something similar; maybe a hacked version could. Montezuma's Revenge 8-Bit Edition was released on Nintendo Switch which I think controls a bit better and may be closer to original but I'm not sure. I guess the speed is what keeps it such a challenging game; not only of the character but of the enemies, traps, etc. This newer version even has a map function plus a few other extras. There's also a digital PC version still available for purchase online which was also sold as a limited-edition Montezuma's Revenge themed thumb-drive autographed by its creator. I can't remember if the Jumpman Junior options adjusts only the player character or also adjust the other moving things on screen as well in parallel. I'm not sure how this would work with Montezuma's Revenge but it would be interesting to tinker with the speed of just the character but also the speed of the enemies/hazards. This new 8-Bit Edition has no save-states but does let you select a specific level after you have completed a prior one but I think that's only for one sitting and not for next time you play it. Some including the game's designer I'm sure think the speed is just fine the way it is. Miner 2049er also has very fast movements so that may have just been the way it was back and again add difficulty to it.
  11. I guess then what I have is more basic: the Harmony Atari Multi Cart. Thank you for mentioning; I'll definitely look into upgrading to a UNO Atari Multi Cart or some other that can play Starpath games. I'm not using a 2600 but rather a Gemini but that shouldn't matter if they're both exactly the same. The SG-1000 Multi Cart website says "temporarily" not taking any new requests so that's good and implies they will hopefully again in the future. Until then I will dream about this thing.
  12. I had imagined this a while back and thought it could or should be created. I don't check the forums every single day but wish I would've caught this sooner before the cut-off. I don't want to spam them with my own post cut-off request, but I certainly would like one of these things. Not sure if this needs to be kept under the radar so to speak but I do hope there is another production run or they increase this 1st run to meet overall demand. Frustrating when something sells out before you even know about it. I wish my Atari Multi Cart had the Starpath Super Charger built into it because I try to play Escape From The Mindmaster on my Coleco Gemini and it always eventually crashes; I assume along with all the other Starpath games. Which makes me wonder if a ColecoVision Multi Cart could be made with a Super Game Module built into it. Or with an MSX emulator built into it but that's probably not technically possible at least without specific ported games made to run on CV. I guess SG-1000 requires little to not porting over to the CV but just some sort of SG-1000 emulator.
  13. I should’ve been more clear in my post when I said my 2nd copy doesn’t work with SGM plugged in. It works until that 3rd screen glitch; my screen goes dark & I can’t here any sound. After I reset it happens again but then automatically goes back to title screen. This is on my stock CV with a SGM inserted. And if I remove the SGM it works 100% with no 3rd screen glitch. If game glitches without SGM but ROM works ok then that’s good to hear. I haven’t tested either of my carts on my Phoenix since it doesn’t display on my HDTV & I haven’t gotten around to doing a workaround for that. My copy of Opcode’s Penguin Adventure won’t work on my CV but will work on my backup CV. I also have a bootleg copy of Super Donkey Kong that won’t work with my SGM inserted. But it’s good if there can be a workaround for all these issues. So many factors & variables it’s tough to not have a few issues what with aging CV’s combined with the new home brew stuff.
  14. I bought this game and then bought it again by mistake. I was surprised when a second one arrived. My first copy is fine and works on my stock CV with or without the SGM. But my second copy doesn’t work with SGM but will work without SGM. So perhaps if game won’t work try without the SGM connected. It seems earlier ones may be fine but later made copies may have this issue for some reason. I had hoped to sell my second copy and I guess still plan to and would just have to point this all out in eventual listing.
  15. If under 200 members will the 2nd secret game see a regular standard release outside of the club? Or would it become next year's club's secret game? Maybe club members can opt to purchase the 2nd secret game if under the 200 goal. I just wouldn't want the game, whatever it may be, to end up scrapped and not see an eventual release.
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