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Heaven/TQA

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Heaven/TQA last won the day on May 13 2018

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    Baden-Württemberg, Germany

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  1. I got Thrust as Budget game on tape but.those phat sprites... An highres port would be great... ,,,😉... Ok that was off topic.
  2. nah. it seems exomizer. @CharlieChaplin what packer did you use? because your file works. ah got your PS while I was posting. let me try the same. well.... it seems my settings in Superpacker using Exomizer. still not found the right settings even mimic the settings of Charlie.
  3. thanks for packing. that one segment was next on my list when assembling with opt f+ but first I don't get it why it does not run on my 65xe properly. yours work on my machine. so could be the packing. interesting.
  4. can someone test please those 2 files? they work flawless in Altirra @phaeron but not on real machine, the music play and color changes but screen is empty and no sprites. it seems some silly race condition again I hit. it is now relocated from $0800 --> $7800... and screen from $0400 to $3c00 i can not figure it out with my Turbo Freezer XE on real machine. I did some register checks in turbo freezer... so display list is at $3200 and active and PC is running at $7800- so code is running and not hanging... plazmoid_1kb_a8_version2.xex plazmoid2.obx
  5. Man... how many hours I scrolled through folders on the SD display and today I stumbled over that video and realised (proofed on my device) that there is a built in A8 onscreen file selector??? maybe I am not the only one who does not know that
  6. ok. strange. my SIO2SD loader does not load it either . so... let's fix it.
  7. As we always used game dos I never applied to that rule as who loads demos from Dos and expects a safe exit to Dos 😉 demos were always pure bare metal without OS and DOS
  8. Well the 0800 segment is common on c64 so... But sio2sd should load it as well... As the fast loader is at 0600... And I know it trashes most Dos. I tried to relocate that c64 code but that needs more thinking but I give it another try later yesterday it was not a quick solution. That was my initial comment it was not like up to you how to load but more beware it might not work with your loader due to the c64 code...
  9. Ok. Sorry. No clue then as there is no magic in the code nor in the file. Ah well... It is PAL of course.
  10. Well... What should I say. What are the limits of the side loader??? the last version is packed with this parameters. the attachted one has packer and buffer at $b400... and the =$0800 segment as last segment. plazmoid_1kb_a8_version2.xex
  11. a more loader friendly version with another SID played by the SID routines. plazmoid_1kb_a8_version2.xex
  12. I guess it was SymbOS and the coder explained me the concept of those core routines and the layers on top. jac had some ideas on Atari ports. We talked about that gui window rewriting on layered windows while pac man clone was running in one of those. I also liked the abstract window gui layer as we had 4 Color display and monochrome display of the same app.
  13. Flash... You don't need to defend yourself in detail why or why not you are doing the Multitasking OS thingy... At revision 2024 I had a longer chat with Jac! And the CPC multitasking OS closer and played around little bit on the CPC standing on the desk. Nice one like it. But it's always kind of chicken egg issue with those OS?
  14. It runs on real hw? Shame on me 😂😉 thanks for posting. I will look and relocate stuff on weekend.
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