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Fadest

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Fadest last won the day on September 13 2010

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  1. What about a brawler ? Super Lynx Bro. (don't count on me for this, vs fighting and brawler are nightmare to code & balance)
  2. I already wrote somewhere to stop me if one day I plan to make as YnxaTennis or Ynxa Kart (on the other side @LordKraken also wote we could reuse Scooternia engine for Ynxa Kart, so who knows...)
  3. The GemTos is a french convention for every Atari fans that will held in St Just en Chaussée on may 4th & 5th. This will be the third edition of the convention. Yastuna Games will release a new game exclusively for the french GemTos convention, in limited numbers. So it means the game should not be available after the convention, apart for limited remaining stock. But I know it is frustrating not being able to attend a nice event, and not being able to get a game only available for this occasion, so here is the deal I can offer you: Every people who preorder the game before March, 22 will be able to get it at the convention price, and low postage fees. The game will not be available for pre-order on yastuna-games.com, so in order to book it, you must contact be by mail , private message here on AtariAge, yAronet (Fadest), Facebook (Yastuna Lynx or Yastuna Games), Twitter (@YastunaL) , Discord... FAQ: 1. Why do you not reveal the final cover of the game and some screenshots ? The game is part of the GemTos game coding contest, so I prefer to keep it secret until the convention to keep it exclusive to the contest. 2. Which kind of game is it ? The rules for the contest is to make a puzzle game for an Atari machine. Examples in the rules are a Bubble shooter like or a Candy Crush like. This is not a Bubble shooter or Candy Crush like, but this is definitively a puzzle game, inspire by another classic, but with my own take. The game plays in Tate mode. 3. Why not releasing it a usual ? To be honest, puzzle games do not sell very well on Atari Lynx (CSS Traffic Regulation is less than 50 sales), so my first intention was to make a very small run exclusive to the GemTos (less than 20 games), rather than the 100 production run I am doing usually. But I know I would disappoint some fans around the world, so I am finally adding an option for everyone to book the game. Only issue is that you know you will get a puzzle game made by Fadest, but you don't know which game... 4. What is the price of the game ? Production costs have risen up recently and low production run imply higher costs, but I want to keep the price at 40€. This can be done by using Paypal by friend method of payment. 5. What are the postage fees ? They are a bit lower than on yastuna-games.com France: 6€ European Union + UK: 11€ Rest of the world: 16€ 6. Will a second run be produced ? the game be available on yastuna-games.com afterward ? There is no plan for a second run. If after the GemTos, some games are still available, they should end on yastuna-games.com. 7. Is the game 100% complete ? What if the game is not released finally ? The game is around 90% completion and there is very high probability it will be ready for the deadline. If some external reason lead to a cancellation of the release, I will of course refund every buyer with Paypal by friends. 8. Any other thing you may add about the game ? It features Leaf in a very different kind of game than the Ynxa platformers...
  4. There is an Analogue mode, a Lynx mode and a Lynx+ mode. Did not dig into them to compare yet.
  5. So I received mine today. Only tested with a few of homebrew (mostly my games), and a New Generation demo on Lynx GD It seems to works well, games with EEprom are working (this was one of my fear as this not something standard back in the days). For games in Tate mode, you must go into setup to rotate controls, but maybe the formware is aware of official tate mode games and it is not required (only tested with CSS Traffic Regulation and an upcoming surprise release) Some (many ?) times, I got a with screen with "Error." written in red, I get this is the "Insert game" or the Analogue, most of time, cleaning cartridge was OK, sometimes, never managed to launch the game (but I was using special 3D printed carts so maybe they are a bit too thick) Only game I did not manage to get running is Alpine Games, first edition (green PCB), screen goes black just after the title screen (it works on real Lynx). Maybe @Songbird new release work, I don't know. Lynx GD is working, I managed to run last NG demo (Unknown world), which is streaming some data from a file on the SD card, so this is a good thing. Biggest disappointment is that I broke wy good old proptotype @Lynxman flashcard because of the adapter (one component is too big, and to low on the card and got scratched). I don't know if "retails" flashcard have the same issues (my other ones are at some other devs home for their developments). Oh, one thing, you must put the card with the sticker facing the outside of the adapter, unlike on the Lynx...
  6. Maybe 2600 audience give more feedback to WIP games, but for Lynx, if we get 2 or 3 answers talking about the game when a WIP is announced, it is a lot.
  7. So, not being nominated is a good reason to stop working on a game ? If true (and I suspect it can be, at least for me), maybe the WIP categories are completely missing their objective...
  8. Basically, downloading a ROM and playing it with an emulator or on a flashcard is quite the same thing... There is no more support the community in one case or another (unless you support BigP via its patreon and of course, you support the flashcart builder). Until there are ROM sold locked to a particular device. Now, I can understand a developer focusing on real hardware and not making effort to support emulators if the exeperience given to player can be slightly different because of emulator problems.
  9. I really like Ridiculous Reality on the Atari 8 bits, so I borrowed the concept (but it probably come from something older), but in a puzzle game, instead of a more frantic platformer. I am also happy it is nearly a full game (with a tutorial, a story and an ending - even if just simple screens right now) Now I can put the intermediate screens & level design outside the main file, I will have more space to enhance it a bit. By enhancements, I mean new intermediate screens & storytelling, new & more levels, reworked assets, and maybe replace Leaf ability (the teleportation is maybe a bit strong, at least, it is hard to design levels because teleport can break complexity - hence the limited number per level). I'd also like to add something I could not do in the jam because of scarce memory: the notion of time. Something like planting a seed in the past with Grandma, that will become ivy Leaf can use to climb (so no more ladders in some levels) for example... Just need to find some motivation to take the time to do it.
  10. Thanks you, much appreciated. For the AHA, it simply did not get enough points with 6 voters on 7 participants (I did not vote for my own games - ethical reasons) to be in the final list.
  11. That would be a strange way of doing game for a coder I guess sometimes the tileset can fit a previous unfinished prototype or POC like @Nop90 did, but this can never be an intentional move. And even, this imply quite a lot of work to replace placeholder graphics by a given tileset (so not made on the game requisite - on the opposite to commission a graphist to rework on assets), especially if this is quite an old code. And I am very happy it gave nop90 the occasion to rework on his game because I found the idea very promising many years ago and it is a nice thing the game has been resurrected.
  12. Just actually saw you got problems with going back from the map, this is something I have never encounter on real Lynx or emulator. What kind or joystick are you using ? Is it a direct connection to the Lynx rubber pad ? Will try to find one of my modified Lynx to test it with a pad also, but your problem is very strange... Looks like when you press the button, the Lynx receive many input (maybe false contact ?)
  13. Just add a quick look at the replay this morning (without sound). It seems you got stucked in the 3rd tutorial level with Leaf. When you are on the map, you can select the destination room, then press A to teleport Leaf. When you go back to the gameplay display, Leaf is now in the new room... I should add some comments in the inter-mission screens (also Ether can slide in the 4 directions), but the memory is full, adding something means removing something else or get corruption on screen. Next version will no more be a BLL only game but a full ROM, so many things will be stored in the ROM (levels, spritesheet for each character, intermission screens, ...) and only loaded when needed so it will save RAM and allow me to put a bit more things into the game.
  14. By lowering I mean a used game or used item at 50% of initial value is not suspect and probably closer to reality.
  15. Lowering the value of goods is also an option.
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