Jump to content

Electrk

Members
  • Posts

    14
  • Joined

  • Last visited

About Electrk

  • Birthday 03/14/1995

Profile Information

  • Gender
    Male
  • Location
    Tangie Town

Recent Profile Visitors

1,912 profile views

Electrk's Achievements

Space Invader

Space Invader (2/9)

6

Reputation

  1. There are so many games using the "retro" styles of NES and SNES games, even if they don't strictly follow the limits of the console they're emulating. What do you think of Atari 2600 as a style? Like, it doesn't have to follow the hardware limitations 100%, just looks and feels like an Atari 2600 game, even if it's way more complex than a VCS game could ever be. There are a lot of games that do this for other styles, why not Atari 2600? I say this as someone who's interested in graphical styles that people don't traditionally think of using—for instance, I love N64 style graphics and want to make games in that style. Do you think Atari 2600 is a legitimate graphical/audio style? Do you think it's okay for games in this style to bend the rules a bit, or should they match up with the hardware limits of the system? EDIT: It just occurred to me this might not be the right board for this thread. Sorry if it's not!
  2. What is the Harmony Cartridge shipped in? Is it shipped in a box or some sort of manilla packaging (don't know the name—it's not quite an envelope; it's kind of like a bag)? I'm asking because I live in a bad neighborhood and need it to fit through my mail slot.
  3. OH jesus for some reason I read that as putting the pointer 100 lines above where the graphics start in the actual code. I was like "what the fuck that doesn't make any sense" lol your post makes sense now
  4. This helped a lot, thank you! Thank you guys for all your replies! They've been very helpful.
  5. This is a great explanation! It makes a lot more sense now. Thank you!
  6. I'm really not getting this, sorry. I'll just have to read more, I guess. My problem has been solved though as I got sprite animation to work. Thank you!
  7. I guess I just don't understand why it's used/what it's useful for
  8. I've actually been using those exact links lol They've been very helpful so far. I try to be as self-sufficient as I can, but sometimes I can't figure something out. Thanks! I don't get it. What do you mean by "comes first"?
  9. Sorry, 6502 Assembly I've been trying to do this but I'm having trouble with it. I'm confused about the whole high and low pointers thing and how to animate a sprite. I guess I don't understand it enough. Any links/resources I could check out?
  10. ...and how they're used for animated sprites? I've looked at multiple examples and it still makes no sense.
×
×
  • Create New...