Oh well... sometimes the game doesn't play the way you expected it. Tonight was a such game. I decided to try again and go for smithore, but was too greedy and wanted the price to increase faster than it did. It meant I was sitting on a small stock of smithore, at the same time I had a total shortage of food, energy, was mostly strapped for cash and had a half dozen (!) undeployed plots halfways into the game. To add insult to injury, a couple of times when I was low on time, I tried to place a mule and lost it when the time ran out.
Eventually I began to sell my leftover smithore stock, and somehow managed to not waste the money on booze. In the last few rounds I even climbed into 2nd place, though far from the winning seat. In the end though the other computer players catched up so unusually I ended in last place!
Carlsson (Blue Humanoid) - 18824 pts, last place Colony total - 82164 pts
I wonder how difficult it would be to edit the map. Mainly I'm thinking how the game would turn out if the river was horizontal (4+4 squares) instead of vertical (2+2 squares). Everyone and their dog would be able to farm food so there never would need to be a shortage. Fewer squares for the rest though. Energy can be produced in the river though at limited capacity. Since the store exits are to the left and right, one would have to wade across the river most of the time, which would slow down how much you can achieve in one round. I have a feeling that the computer players don't account for crossing rivers and mountains when they take their turn, so it could make one more difference.
Has anyone seen a copy of M.U.L.E. with modified map, if it is possible?