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Beer Monkey

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  1. The Steam page went up like last week and YaK immediately tweeted it out. Giles has confirmed that the Steam version is complete, while he's still dealing with integrating the X1 version with social and other ecosystem features. (Gameplay trailer from last week, note PS4 and Steam as the launch platforms listed.) Atari is not promoting this *at all* this month outside of releasing that trailer. There are tiny indie titles coming out that have publicists out there making sure they get broad coverage, but Atari? Pssshhh.
  2. It's digital only on PS4 and Steam. Llamasoft is basically a digital marketplace developer in the modern era. I suppose there's a chance of Limited Run Games doing a PS4 disc version down the road if Atari were willing to work with them. EDIT: Well I missed it but supposedly on one of the Llamasoft morning sheep time videos on Twitter there was talk that a disc is coming. So I guess don't buy digital if you want to be sure you don't have to double dip to get a disc.
  3. On my 4K set if I feed it 480p it non-integer scales it to 2160p. Not very desirable, a 4.5x scale on the vertical. However, if I run 480p through an OSSC and double it to 960p, my set doubles that to 1920p with thin black bars to fill the image out to 2160p. Much better! Doing this with Wii 480p games utterly destroys playing them on a Wii U (chroma sampling issues and internal non-integer scaling of the vWii mode regardless of overscan settings or output mode, and that's before the set gets ahold of it!) This Xbox adapter (and Gamecube HDMI solutions), ideally, at some point we will see models that will scale the image in a windowboxed fashion to 1080p and 4K. Hey, I can dream.
  4. The game is out on Wednesday for PS4. Steam soon, maybe the same day? Xbox One is not in sight nor in the latest trailer credits. VR support is out; maybe to be patched in later but not necessarily.
  5. PC monitors are perfect if you live in your mom's basement or you are doing development in your lab on your workbench. Current HDTVs are great if you are a grown ass adult sitting in your living room looking at an amazing 65 inch screen and Kevin fixed the overscan problem. Which he did. But seriously, OLED and plasma prior have amazing black levels and colors and LCD PC screens fail miserably in this respect. Just stop all the shitting on HDTVs and making up problems that they don't have. In 2018 they are insanely good. The amount of misinformation in this thread continues to be absolutely freaking absurd.
  6. Polymega has smelled like pure bullshit from day one and it's nice to finally hear them getting called out.
  7. Nope, it didn't work. FYI my monitor is a DT-V1710CG. Handles everything from 240p to 1080p/24. I'm guessing the Super NT doesn't like something about the EDID or lack thereof (?) from the adapter. I had set it on 480p before moving it from the TV to the CRT.
  8. If your PVM does 480p you should be fine. I'll go test it now.
  9. Randomly discovered a few things in the shop tonight. 1) NTT Data controller doesn't work with SD2SNES. 2) It also doesn't work with Super Game Boy 2. They must both be checking Controller ID. I've heard a NES controller works with SMB and SMB2 on the All-Stars cartridge, was thinking of trying to do the same with Gameboy games. Guess that's not happening. 3) This cheap $10 HDMI->RGBHV adapter that I already own passes 240p 60.09hz. I ran a real SNES through an OSSC in passthru mode then through the adapter into my JVC broadcast monitor with a VGA to 5BNC cable. It seems like it'll probably pass anything that doesn't exceed its bandwidth limit. How does this relate to the Super NT? It doesn't. But it's interesting. I figure there's enough crazy gamers who are A/V nuts in here that it might come in handy.
  10. I have a B7A also. Haven't messed with the color/range settings tonight but I will tomorrow or so and will report back.
  11. Meh, I've played 80% of Donkey Kong (1994) over the last few days and it feels awesome. I'm not convinced that my SGB2 adds any notable amount of lag over SNES games. And I have like a half dozen handhelds from Nintendo that can play GB games, and I play on Game Boy Interface on Gamecube, etc. It's worth nothing that even a CPS2 board from Capcom adds 2 or more frames of lag with Street Fighter games, etc. Not every game will show, even on original native hardware, a reaction from your input on the very next frame. That depends on how the game loop is coded. I'll believe SGB/SGB2 are adding multiple frames of lag when somebody posts a 60fps-240pfs recording demonstrating it versus the same game on an original handheld.
  12. Yes, overscan appears to be completely eliminated! This is awesome. Thanks again, Kevtris! Anybody's capture hardware that looks like that with a composite input has got to be WAY worse than all of the contemporary capture hardware I've seen.
  13. WOW, this looks awesome. I'll install and test the overscan on my 2017 LG TV (they all seem to do the same handling of HDMI handshaking) as soon as I get to the next save point in Donkey Kong (1994). Thanks for all of your work it is really appreciated!
  14. I'm way skeptical of more than 1 frame (perhaps a sawtooth lag from different refresh rates) lag of SGB/SGB2 over SNES. I expect the difference has more to do with game coding. If anybody wants to convince me they will do a lag test of real Gameboy versus SGB.
  15. If you run an RGB SNES (SCART 240p) directly into a Micomsoft X-Capture or Startech USB3HDCAP the results look almost exactly like the one on the right. I've made shots that look like emulator screen grabs. Yeah, that's not even close to fair.
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