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Fragmare

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Fragmare last won the day on December 26 2017

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  1. I'm all for any further updates and/or improvements to the 7800 Double Dragon! It definitely could have sounded way better. I'll just leave this here for now...
  2. Here are the zipped RMT, SAP, and XEX files, attached below. Batman_NES_Full_OST_POKEY.zip
  3. Batman (NES) Full OST covered on Atari 8-Bit POKEY (NTSC, 4-channel, Mono). Happy Halloween! I'll tidy up the .RMT and .XEX files and upload them to this thread soon.
  4. Here is the Youtube video, in case anybody is would rather listen that way. Gameplay video taken from the Game Gear version.
  5. Ahh, I see. So, it's customizable by the programmer. That makes sense. VGM can be very timer-heavy, i hear.
  6. Yea, speaking of that... what exactly is the native refresh rate of the Lynx? I highly doubt it's PAL or NTSC standard.
  7. The next version of Furnace tracker will support the Lynx/MIKEY! Here is a tune I covered from Road Rash on the Lynx. Enjoy!
  8. Ah, I see... I didn't know it would require a significant amount of CPU time to read that way. It just got me wondering because you said the DPC+ wavetables are stored as 8-bit, but the TIA's volume register is only 4-bit, which means the 8-bit amplitude values of the DPC+ wavetables would need to get rounded to the nearest 4-bit integer at some point anyway. It seemed like it was worth a shot for 2x the storage efficiency. Perhaps that kind of bitplane compression would still be viable for saving space in ROM, if not in RAM? I dunno, maybe... Yea, that'd be optimal for having different musics in the game that have different wavetables! You'd only load up the wavetables you need into RAM while that particular song is playing. Most chiptune tracks I've made with wavetables on the PC-Engine and N163 thus far rarely if ever use more than 16 or so unique wavetables. I'd imagine with the 2600, as long as you had your basic waveforms (various pulse widths of square, a sawtooth, sine, triangle, and maybe a slap-bass wave) you'd be all set.
  9. 128 seems like waaaaay more wavetables than you'd ever need anyway. Like, really, from a chiptuner's perspective, that's more than enough to make some really nice sounds. Hmmm... if they are stored as 8-bit, I was thinking... you could possibly save RAM, if you wanted, by packing two 4-bit wavetables into a single 8-bit wavetable space. So wavetable #1 would occupy bit 0-3, and wavetable #2 would occupy 4-7. That would result in each waveform having a size of 32x16, which is still a nice size since the TIA volume register is 4-bit in the first place.
  10. So I see the wavetable size you are using appears to be 32x256. Is that the native wavetable size of the DPC+, then?
  11. Made a Channel F thing... GB Tetris - Type-A Theme (Fairchild Channel F Chiptune Cover) https://soundcloud.app.goo.gl/MnaR4
  12. Decided to also cover Akuma's theme from SFA in Amiga MOD format (widely used for music in Jaguar games). Module file attached below. Street_Fighter_Alpha_-_Akuma_Theme02f.mod
  13. Here's a tweaked version of the .MOD file, in case anyone is interested https://mega.nz/file/uHxQWb7a#j5L2jXpxo8hY9Ymht_ZQ2bmwoFSoBFLPRjaadGKNiMo
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