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moderntimes99

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    Alingsas, Sweden

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  1. This is probably as advanced as simulated raster interrupts gets on the VIC-20, based on Marko Makela's routine(!), runs fine in winvice in unexpanded mode: happyhour.zip (Slightly off topic maybe, but I still find it interesting to compare demos between the VCS and VIC-20...) Regards, Moderntimes99
  2. Awesome! Reminds me slightly of this (one of my alltime favourite demos): PWP Robotic Liberation (unexpanded Vic 20): Regards, Moderntimes99
  3. This is simply amazing, the animation is so smooth... Regards, Moderntimes99
  4. I'd love to see a 2600 port of Jet Pac... Regards, Moderntimes99
  5. Nice demo! Some parts actually looks like they were taken from a ZX Spectrum demo - refreshingly minimalistic! Regards, Moderntimes 99 / Erik Ehrling (Sweden)
  6. Yes, it's one call per frame only. SpiceWare specified the memory requirements much better than I could, I only remembered the three persistent bytes part of it. I'm not a very good 6502 programmer (I program both C and PL/SQL professionally, though) but my feeling is that Paul Slocum's music driver deserves much more attention than it has received so far. Regards, Moderntimes99
  7. Hi! It was some time ago, but this was my attempt (back in 2005) using Paul Slocums music kit v2.0. bd.zip Regards, Moderntimes99
  8. Sounds more in tune than anything else before on the 2600! Not that it could do anything about First Star's copyright policy, but it would nonetheless be interesting to hear what the Boulder Dash title tune would sound like using this technique. (If I remember right, Andrew Davie really wanted it to be implemented in a 'softsynth' version...) This was my attempt at a chip version: bdchip.bin Regards, Moderntimes99
  9. You mean this song? Myfirstdemoinawhile_proj1.bin Regards, Moderntimes99
  10. Thanks for the positive comments! Here's a third one that I made when I was up to it. Some of you might remember Silkworm (a minor hit on the Amiga, among other platforms). Also, I'd like to add, this wouldn't have been possible without Paul Slocums excellent Music Kit v2.0. silkworm_chip.mp3 Regards, Moderntimes99
  11. Being an old fan of Thrust I just had to download it and try it out. While Thrust Xtreme indeed has good visuals making the Atari 2600 version look really blocky when you switch between the two I still find that the Atari 2600 version is far better in terms of playability. The controls are much tighter and that matters in a game like this. (Also, I find the sound more suitable to the game in the Atari 2600 version.) Regards, Moderntimes99
  12. I would buy one or more units straight away! (Don't care about the FB3). Build quality is important, though. I would prefer a FB2 portable with a really high quality game pad (like the original NES controller for example) to a cheaper unit of lower quality. Maybe there could be a special Deluxe version? Regards, Moderntimes99
  13. The Gameboy Color version of Asteroids is not that bad either, especially not the first zone... The B/W hack (called "Asteroids Arcade") for the 2600 is up there in the top league too... Regards, Moderntimes99
  14. Hi! Just stumbled across an article mentioning the "Ratoc CompactFlash USB 1.1 Host Card For PDAs" on Tomshardware.com. (This card obviously adds a USB interface to a Pocket PC.) Is there anyone having an idea how far off it would be to connect the Stelladaptor to such an interface? Would special drivers be required or is there any chance that it would work straight away being recognised as a "human interface input device"? And if there are drivers for it, how much work would it be to modify the PocketPC version of Stella to detect that it is present? My Dell x50v + Stella + a joypad would make a very nice portable gaming platform... Regards, Moderntimes99
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