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Kjmann

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About Kjmann

  • Birthday 03/23/1975

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  1. Ok. Here is the response from vinscool in playing a sound effect over a channel already playing music in progress....
  2. If you all would like, you can use my versions or reference them for the notation of the song. Just let me know and I'll upload the RMT files if it will help.
  3. Hey Vin. We've been talking about the game outrun me and some of my folks originally were working on. In that thread that's subject has come up about playing a sound effect while the song is still playing in just one of the channels and then resume in after the sound is played to the song already in progress. Is this possible? If not at this point is it possible to make the code so that it does this? Please let me know and check out the poll, outrun on A8 discussion thread. Thanks Vin.
  4. I think the person to ask about this would be vinscool. I could make my versions of the songs 3 channels, but the harmony would be missing from the songs. Still would probably sound ok, but before we do that, lets ask vinscool about it.
  5. I think if digital sounds were to be used at 4 kilohertz and done with a very short version of the sounds it would probably work pretty well. Everything except the engine sound. If I recall the sounds can be played not using every DLI so that the game doesn't have to be stopped to play them.
  6. Wouldn't it be possible to mute channel one and play a sound effect, then start the channel again? Or how about using some digital sounds the way we did in tempest xtreem?
  7. I will help anyway I can to get this one finished. After a coder or two and I get it done, i would like to release it for free ans see if al wants to offer a nice cart version and package to sell in the store for the collectors. Any one is welcome to pitch in on this. I will post the source code if yall want it.
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