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JeremiahK

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About JeremiahK

  • Birthday 05/18/1996

Profile Information

  • Gender
    Male
  • Location
    Indiana, USA
  • Interests
    I was born in 1996, and played on my dad's Atari 2600 a bit as a kid. I enjoy running, American kenpo, and programming.
  • Currently Playing
    Insurgency

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JeremiahK's Achievements

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  1. Kung Fu Master (1/BB): 5,600 (Stella) This game is a lot harder than I anticipated! Fun game, though. I like that you need to do combos to take down three tight attackers, but I just couldn't find a way to time it consistently. Berzerk (9/BB): 7,040 (2 Bonus Points) One of my favorite 2600 games, this one is a lot of fun!
  2. Space Invaders: 3075 (1 bonus point!)
  3. Sorry I missed this! The cartridge version is actually 2K, but there is currently an error on the store page saying it is 4K. I'm not sure, but the cartridges may use 4K EPROM chips with 2x copies of the 2K ROM, and that might be why 4K was listed as the ROM size. Yes, the cartridge has an easter egg, but I added it to use up all the remaining bytes in the 2K ROM.
  4. I mostly do the same as you. I play the obvious moves at the top of the board first, keeping everything below it intact as long as possible. Once I get to the levels that are long enough, I try to push for making 5-in-a-row. Sometimes I will even get lucky and be able to make it on a cascade. The main thing to focus on is survival, though. Each level lasts longer and gives more points per match than the previous one, so if you can make it past Level 25, the points will really start piling up fast!
  5. For anyone who purchased the cartridge, we added an easter egg accessible from the main menu! It's a small reward for everyone who bought a physical copy of the game. It's pretty easy to find, so I won't spoil the solution. 🙃
  6. That's odd. At least the game was over anyway, so it isn't a game-breaking bug.
  7. No, the first post is the first working playable demo. The link from 1/15/2021 is the final version. Here it is again: https://forums.atariage.com/applications/core/interface/file/attachment.php?id=802312
  8. I think I misunderstood your post. I thought you linked to the first page.
  9. This is the official final release. The game plays exactly the same as the cartridge.
  10. I am not 100% on that. I do know that the exact binary for the cartridge is slightly different than the public one, but that the game itself plays the same. Later today I will check to verify exactly which binary is the final public one.
  11. That really made my day! You could say it was a "digital quilt game." 😁
  12. It's such an awesome little game! I need to buy a quadtari now...
  13. Very cool! Thanks for those pictures, that made my weekend!
  14. Awesome! That looks perfect. I was actually going to suggest using PHA as a 1-byte 3-cycle NOP for the timing reason, but I figured the overhead to keep the stack from overflowing would cost too much. I was assuming you were doing some sort of RAM kernel (hence why I was trying to save you a byte), but it looks like that isn't the case. This definitely looks like it could be some sort of bus stuffing routine? Very cool!
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