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atm94404's Photo


Member Since 24 Nov 2004
OFFLINE Last Active May 7 2019 2:02 PM

Posts I've Made

In Topic: Retroblox

Tue May 7, 2019 2:00 PM

The new "pre-order" for Polymega is up, although from all the technical glitches they are having they learned nothing from the previous pre-order fiasco.   Just before it went up, they had this post:

Followed by this

You would think after all the warnings bells that people might be a little more cautious, but then you see replies like this:
"clear and consistent"?
.  19789999.jpg


In Topic: Retroblox

Sun Apr 28, 2019 5:02 PM

A couple highlights (as in milk squirting out my nose trying to contain my laughter):


"people who want a 60fps UI"-  yeah, because the game selection screen is the part everyone wants optimized


"this is a 14-layer PCB"- because that's the magic number to make it a legitimate product?  Bryan is clearly not an engineer but a "big idea guy" a la Mike Kennedy.  


He actually name drops Playmaji's FORMER CTO (so the guy had no involvement in the current SFF PC version) and BRAGS he's now the CTO at Atari.  Bringing up the guy responsible for the "new" Atari VCS DUMPSTER FIRE is supposed to impress us?

In Topic: Retroblox

Mon Apr 1, 2019 2:17 PM



For 32X emulation, Kega Fusion has been really good for a long time. For quite a while it was the only emulator that could play the 32X version of NBA Jam TE without dropping tons of frames. So they've got that going for them, which is nice...I guess. 


While Kega Fusion is good, it's not perfect.  Digital Foundry did a review of the Mega SG and compared it extensively to other emulators including Kega and the Mega SG trounced them all.

In fact, the Mega Drive's famous "Blast Processing" is perfectly replicated on the SG, while on others not so much:


Similarly, audio on the Kega was good (but not perfect) while the Mega SG was indistinguishable from the real thing (or better).

So if you want as close to the real thing as you can get,  you'll have to go with either the Mega SG or possibly a MiSTer if you're more tech-capable and patient for the community to perfect each core.

In Topic: Retroblox

Fri Mar 29, 2019 4:50 PM

... I am just happy Steve Snake's Kega Fusion got some loving from the man himself .... that alone is awesome in my book.


Other than that until they ship my money stays in my wallet.

[unless they have an exclusive agreement I don't see why other interested parties won't be able to do the exact same .... especially if they delay too long]


EDIT: managed to look at their video about VirtuaRacing and it looks nice .... so now it's time to ship this thing, no more talking if you have your ducks in a row as it seems let the people speak with their wallets, no more pre-ordering just ship it!!!


I hope the people who are licensing their emulators to these guys were smart enough to be paid upfront and didn't fall for the "We can't pay you now, but we'll give you a percent of each unit sold*.  Well, after the first batch ships out...".   Of course, by licensing some (all?) of their emulators, it just gives them more potential excuses to delay.  "Due to licensing disputes, we have to delay shipment until we can write our own emulator inhouse...".   I mean, they're already using an Intel chip shortage as an excuse even though their software isn't done.  And of course nothing is preventing them from showing us a stack of hundreds of finished Polymega cases and motherboards just anxiously waiting for those precious Intel CPUs to arrive...

In Topic: FPGA Based Videogame System

Tue Mar 26, 2019 6:02 PM


Random question.  Since I'll soon have a Mega SG in my hands AND I have 3D TV, I was wondering if it was possible to add a "3D Mode" option for Master System games.  I know the Sega glasses won't work without an analog output, but I would think it might be possible to take the SMS field-based 3D and turn it into a mode usable by "modern" 3D displays.  I don't know if the Mega SG supports 1.4 HDMI, but even if it just did simple Over-Under or Side-by-Side mode over 1.3, that would be fantastic (even if it did require manually selecting the 3D format).