Marble Madness (Tengen) - 12 min.
Sword of Sodan - 88 min.
Marble Madness (Tengen) - 22 min.
Sword of Sodan - 47 min. (beat on 7 Lives, Easy)
Sword of Vermilion - 182 min.
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Posted by thegoldenband on Sat Jan 23, 2010 10:41 PM
Posted by thegoldenband on Mon Jan 18, 2010 4:37 PM
There are some exceptions, such as Simon's Quest...apparently there's no clues regarding the whole kneeling, red jewel thing to summon the tornado, according to the Angry Video Game Nerd. If that's the case, then it's just poor game design...
Posted by thegoldenband on Mon Jan 18, 2010 12:48 AM
Posted by thegoldenband on Sun Dec 20, 2009 1:18 PM
By "doesn't support", do you mean that the Atari is damaged? I hadn't heard of any issues with the 2600 Jr. not supporting paddles.
(too bad my Atari 2600jr doesn't support paddles.. oh well, trying to get another Atari in hopes it would)
Posted by thegoldenband on Mon Nov 23, 2009 12:34 AM
Posted by thegoldenband on Wed Oct 14, 2009 8:12 PM
Posted by thegoldenband on Tue Sep 15, 2009 10:41 PM
Posted by thegoldenband on Mon Aug 31, 2009 12:43 PM
I've never tried ZSNES, but I've never noticed any input lag with SNES9X. I wonder if the "metallic" quality you're hearing is aliasing? Maybe the SNES hardware itself has a better anti-aliasing filter.
ZSNES has never quite cut it for me. Every version on every computer I have ever tried with every controller has an unacceptable input lag. Also, the sound is just a tad too "metallic", if that makes any sense at all.
Interesting. The Neo Geo is definitely an example of a system I'm unlikely to collect, between the high cost and the focus on certain genres of games -- though I love those comically gargantuan cartridges! I haven't tried it via emulation yet, but I'll keep your comments in mind.
I don't really know which loses the most, but neo geo emulation always seemed the most obviously 'off' to me. There are so many twitch and timing based games/moves on that system that it really shows off lag in the control emulation.
Yes, my experiences emulating the Virtual Boy have been pretty dismal -- without the 3-D, it's basically pointless. Sooner or later we'll get another stereoscopic console. (I wonder if my sister still has her VB?)
The Nintendo DS and Nintendo Virtual Boy for obvious reasons.
That was the big revelation for me when I last visited Funspot, seeing how wonderful Asteroids looked with those little pinpoints of light. I have a friend with a Vectrex, but we've never gotten together to give it a spin.
I'd say pretty obviously, the Vectrex pales...Not that the emulators aren't good. They are great. But you can't simulate Vector screens. Not really....
Indeed, that was the main 1990s console that crossed my mind. Are there any significant emulators out there for the Jaguar? I'm an OS X user, and I get the impression that there's basically nothing -- and also that the Jaguar community is somewhat hostile to emulation (is that correct?). I have yet to see one in the wild, and can't really see myself collecting for the system, but I would like to try it someday.
The Atari Jaguar.
I'll have to check out the latest generations of all three. I can get full-speed N64 emulation on my PowerBook, but I don't have an appropriate controller (though I do own a N64). I've tried Yabause, but it's quite slow on my machine. Wasn't there a decent commercial PS1 emulator some years back? I assume the current emulators are more accurate, and consequently slower.
PS1 emulators are now doing 100% emulation with only minor glitches like FMV skipping and sound popping. Sauturn emulators are almost there. They just need to work out some speed issues. N64 Emulators are dead on perfect and they increase the resolution to make the games look even better.
We used a 2600 controller adapter back in the day! I'm trying to remember which games really needed the 5200 controllers -- it's only a bare handful, no? Maybe I could figure out a hack to use my CoCo joysticks to get that non-centering goodness.
The 5200 - although you gain better controls you lose the frustration of dealing with those analog controllers.
Posted by thegoldenband on Sun Aug 30, 2009 11:34 PM
Posted by thegoldenband on Thu Mar 5, 2009 9:12 PM
Posted by thegoldenband on Mon Nov 3, 2008 9:56 PM
Good catch, that helped me find one more small thing that needed to be tweaked:
That one boop in the background that comes around once in a while should be changed a bit or at least have its volume turned down, but the whole thing is much better than it was.
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