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calamari

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  • Location
    Tucson, AZ
  • Interests
    Programming, watching Star Trek, collecting old games

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  1. Ah! I think I've got this figured out! You're talking about what you "expect" the system/games will actually be (MW dictionary says "to consider probable or certain"). You very well might be right about that, who knows at this point. But, I'm not trying to make a prediction, I'm simply stating what I "expect" the system/games to be in order for me to consider buying it ("to consider reasonable, due, or necessary"). Same word, two different meanings.
  2. What good is a system if it brings nothing new to the table and doesn't have fun games? My expectations are reasonable.
  3. My two cents... I like the futuristic theming, but personally, I don't care about the hardware specs. The 5200 wasn't very powerful and had the best arcade ports. The Jaguar was powerful for its time and flopped (and there was no decent first party content, besides the nostalgic Tempest 2000). I don't care about emulation, as we have way too much of that already. "Accidentally" make it hackable, that will be enough Develop some NEW high quality first party arcade-style content, throw in a few quality remakes of classic games... then I'll buy one. They don't need the old crew to do this, but they need a crew that is willing to take the time to analyze and channel the creative simplicity that made those early Atari arcade games so successful.
  4. v2.02 30Nov10 * Fixed a bug where loading a 1.xx ANT after a 2.xx with colors set in lines 2-24 did not reset the palette for lines 2-24 back to black. * Fixed a bug where loading a 1.xx ANT after a 2.xx did not reset the currently selected line to 1. antic4-2.02.zip
  5. v2.01 29Nov10 * Show hex values of set and selected colors on COLR screen antic4-2.01.zip
  6. Yeah it's written for MS-DOS, using a Microsoft Basic compiler for MS-DOS. Having moved completely off the Windows platform to Linux at least 5 years ago, I don't mean to be unsympathetic to your issues, it's just that I have no real way of seeing them or maybe even fixing them. However, I have provided the source code, so if you wish to submit patches, I'm happy to include them. I have no plans of rewriting the program for a windowed environment, but feel free to do so, the source is GPLv3 As far as a listing of files, my user interface is rather primitive (basically interfacing with the mouse driver directly), and isn't well suited to scrolling lists of files. But, as a workaround, you can load files directly from the command line, so do a "dir *.ant" then run "antic4 filename". Jeff
  7. http://kidsquid.com/old/compilers/5200bas/5200bas.html Allan Sorry, I went with free hosting and now my web page is a steaming pile. Half the pages don't work and there are all sorts of file restrictions. However, at the polite request of an old friend and with the help of VirtualBox I resurrected ANTIC4 and added BMP screenshot output and DLI support (each line can have its own set of 5 colors). So here is ANTIC4 version 2.00. Important to note: the save file format has changed, so when you save your ANT file with 2.00 there's no going back to 1.xx (save your 2.00 work under a new filename and you're safe). Feel free to report bugs via email. Due to switching over to running Linux years ago, I've only tested it in VirtualBox with Windows 98 and DosBox (it's an MS-DOS program). Source code is included and released under the GPLv3, but note that you'll need Microsoft PDS 7.x (or possibly VB-DOS?) to use it directly. Jeff antic4-2.00.zip
  8. Ditto. It's a great program. Hopefully we'll see it developed further. Allan Sorry you guys! I really didn't mean to let it go like this. I certainly didn't mean for it to be considered dead. Please, send me an e-mail next time! 5200BAS is still available on my website, here: http://kidsquid.com/old/compilers/5200bas/5200bas.html Due to this thread, I've put the source there as well, but you aren't going to like it! I wrote it in QuickBasic Extended, and I had to hack around some MS-DOS limitations. The code is a huge mess. My personal preference would be to see the compiler ported to Java or ANSI C. I started on a Java port some time ago, but I cannot find it now. Check the included README for more information about the source code release. So, good luck, and enjoy!
  9. 5200BAS has moved from: http://lilly.csoft.net/~jeffryj/5200bas/5200bas.html to: http://5200bas.kidsquid.com/
  10. Hi, I've moved servers again, but my kidsquid.com addresses are still going, so this move will only affect those using http://lilly.csoft.net/~jeffryj/ Simply replace that with http://kidsquid.com/ and you're all set. calamari
  11. My bad, that was right after OVGE (which was on the 18th), and I forgot to respond to the email you sent me on the 20th (I'm sure some other emails have fallen through the cracks also). ..Al 886409[/snapback] No problem.. glad everything worked out! Thanks, Jeff
  12. I got an e-mail from Albert wanting the carts.. so maybe everything is good this time?
  13. Actually, I did I e-mailed albert@atariage.com on June 20th, and alex@atariage.com on June 22nd, with the same offer (free combats, pay shipping). My e-mails were completely ignored.. so I had to assume they didn't want the carts. Jeff
  14. I have a huge box of combats that I've been storing and need to get rid of. They are packed and ready to ship. The shipping box is approx 17" x 20" x 22" and weighs about 50 pounds. The combats have not been tested (too many!) Some are physically in better condition than others. Some have picture labels, some text. I'm pretty sure that all of them are NTSC format. The combats are free, but if you want them, please pre-pay me for shipping via USPS priority or parcel post. Video games cannot be shipped via media mail, so please don't ask for that. International shipping is fine, but please do not ask me to fill out any forms dishonestly. If you're interested, contact me at combats@kidsquid.com with your address and shipping method, and whether you want insurance. First takes all. Thanks, Jeffry Johnston
  15. It does have 99 levels, however it stops getting harder way before then (the hardware can only handle so much), so not really 99 levels of difficulty. My brother and I got there (one driving, one shooting). Once you pass level 99 it simply repeats level 99 again. We played level 99 a few times over to see if it'd do anything (crash, weird score, etc), but it just kept on as normal. To get this high we just went straight for the exit every time. Along the way we got plenty of treasure to stay alive.. I'm almost positive we had more than the 5 shown lives when we got to level 99. No idea what the final score was, didn't write it down.. since it was a 2 player effort, I guess it wouldn't count anyways. calamari
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