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JDTAY

Member Since 12 Jun 2017
OFFLINE Last Active May 21 2018 7:49 PM

Topics I've Started

Etrian Odyssey V: Beyond the Myth (3DS)

Thu Sep 14, 2017 6:41 AM

Demo is out in North America and Europe now. Download today, do all the things!

What do you guys think of this party? Harbinger, Pugilist, Masurao, Warlock, Botanist. Too much offense?

You know how I would make a modern retro gaming system?

Wed Aug 30, 2017 6:42 AM

Just do fantasy console software that runs on PC like PICO-8, but with a dedicated web store like Steam for its games and free development tools.

No hardware prototype needed. Just put it on Kickstarter and go. Awwww yeah.

In fact, I could practically do this myself. Any of you coding types wanna go in with me on this? You handle all the work, and I'll handle the marketing. ;)

West of Loathing (PC)

Thu Aug 10, 2017 1:44 AM

http://store.steampo...st_of_Loathing/

Anyone else thinking about picking this up? It combines my four favorite things: the old American West, RPGs, crappy monochrome stick figure graphics, and meat as currency. Awwww yeah.

Is C++ really that bad?

Sat Jul 8, 2017 8:40 PM

I know this forum is for console programming, but I wasn't sure where else to discuss this. I saw some people making fun of C++ in another thread. It's the language I have the most experience in, and it took a while to get used to, but now that I am, I don't see much wrong with it.

Maybe I just haven't experienced a good language yet? Only other ones I've done are BASIC for Sega Genesis, Perl for modifying a chatbot, and merely studying Z80 assembly. I admit, I remember the Perl being a lot easier to work with than C++, but all I was using it for was text-based stuff. Not sure how well Perl works for games.

Atari 8-bit programming books: Man, I miss(ed) the eighties.

Sat Jul 1, 2017 12:24 PM

I just discovered that page on Atarimania with all the 8-bit family programming books, and seeing all the covers fills me with the same sense of wonder that I get seeing all the old Atari game boxes. Man, half of the fun of these systems was your imagination and using it to fill in the gaps the technology had. And you could even put it to practical use by programming. I guess kids today have Raspberry Pi available for the same type of experience though.

I'm almost tempted to start reading and put out something for the 800 or XL, but I don't really like working with hardware constraints. Most of my experience is in C++ using SDL2 to handle all the really technical stuff. 90kb disks on a system with 48kb RAM sounds downright scary, even if it was good enough for Ultima IV.