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ONLYUSEmeFEET

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  1. Yep! Happy to test on real hardware with my feet too if someone comes up with a way to get it there. I had to double check, but there are only 4 colors in the image. Could be emulator upscaling or blending but I changed the two grays around to better illustrate this. Can anyone tell me how I can play the whole game like this? I'd probably only keep one color but it does look nice...
  2. I searched the entire SOTN game today. Both Castles, up and down, checking to make sure I was in every possible square on the map. I beat the game again at 197% and the ending was the same. No Richter unlock either. I believe the Best Ending on the original is exploring north of 186% of the castle, so I am guessing they never added any additional logic to endings as I doubt the devs were so sadistic to force a 200%. I need to confirm with a new save, but I am almost positive that you do not need any key items (Holy Glasses and Vlad parts) in order to face the true bosses, because there are only true bosses. I beat Richter without Holy Glasses and the fight didn't end until I killed Shaft, who I could see without glasses. And I laughed my ass off when I got to the room where you need Spike Armor to get Holy Glasses. The spikes are just background art, so I could have gotten the Glasses whenever making the Spike Armor useless. I never found the Bat Powerup. So I resorted to... CHEATING! I hooked Cheat Engine into my Game.Com emulator. After an hour of hating Cheat Engine, I found out it disables searching for 2-byte values using its ALL setting by default But my findings? I activated the Bat Powerup relic! It is Fire Bat and looks kind of awesome on GAME.COM. I doubt it is collectible in-game, because after activating all relics (using the value 65335), there is no text or picture of the relic in my Relics screen. I'd snap a pic of the Relic screen, but it'd the exactly like same picture as I already uploaded. Fire bat is better, anyway. So where to go from here? With infinite MP at my disposal I can check soft lock spots without losing form to see if I wrong warp where the Fire Bat powerup is. There are a few tricks I picked up playing for so many hours, so I will share those as well. A playthrough will be made, which could be as casual as me playing through the game with infinite everything to me doing a speed run without saving. Depends on how good I am on a new save, I guess. But I am taking the title of Castlevania: Symphony of the Night GAME.COM Expert for myself, so if you have any questions or want me to record something, let me know.
  3. I'll take you up on this as soon as I figure out whether or not it is possible to 200% the game and collect all relics (missing one). I am currently at 197% completion and missing what I am fairly certain is a Bat Powerup. I spent 3 hours today combing the entire Normal Castle for that damn powerup to no success. I am hoping that I did a good enough job that I can at least get 200% out of this. Hell in Reverse, I managed to enter the room that has the Shaft/Dracula fight, explore it, and get out without the game locking me in. I am really trying all of my tricks! So I am planning on doing more content and requests, but first I want to make certain I know everything that can be obtained. After I comb the Reverse Castle and beat Dracula with my ending completion rate, I am going to try glitching through more walls. So far I only found a few soft locks. I plan on doing a casual playthrough and maybe an Any% run on my channel. I would upload my exploration efforts but I doubt anyone wants to watch me jump at walls for hours on end. Then I'll bust out Cheat Engine to see if the relic is even programmed in. Likely after the holiday I can make something. So yep, still totally here and playing. Currently spending all my time on the last 3% of the game so I can move on.
  4. I guess that would be me! I thought there was more to this port than reported online, so I dug in and hours later I am now a self-proclaimed expert of this port. I don't want to bog this thread down with details but in short, the game is able to be beaten and yes that includes major boss fights along with the reverse castle. Truly an impressive work and I can say without a doubt the best game on game.com. Still not good, but impressive to see SOTN fit onto a cartridge in the 90s. Unless you love SOTN as much as I do, however, I doubt you'll see it through the end. I added tons of screenshots and a few videos of late-game stuff on the Hidden Palace wiki page. Ask me anything and I can probably give you an answer.
  5. I've just picked up a Game.Com and am slowly getting games for it. It sucks as a PDA, but I love its dedicated hiscore screen where you can easily see your scores for every game. Its puzzle games are actually fun to play!
  6. This news started me down a long road of emulating these games through MAME. There's a surprising amount of Tiger LCD games supported in MAME right now, including X-Men Project X and Transformers Generation 2, which are both getting re-released. I went ahead and pre-ordered Sonic 3 at my local GameStop and the clerk was stunned I went in to preorder one of these, haha. I'd get any of these for $5 on clearance, but they got my money with any Sega re-release. I'd love to see NiGHTs, Castlevania SOTN, and Sonic Adventure down the line as these three games I'd love to have but not for their used asking price. My personal favorite game (that I still own) is Gauntlet; supported in MAME but comes highly recommended from me should a re-release happen!
  7. The TMNT micro arcade game looks fantastic. It is single-player only, but all Turtles are confirmed to be selectable and it is the arcade version. Its Framerate doesn't look great, but I am ready for later arcade games to get the re-release treatment and cannot wait for TMNT. It'll look great next to the excellent TMNT pinball release last year. Hoping for a pair of Terminator 2 gun/pinball games down the road! Over the holidays, I was gifted my first MyArcade product, the Dig Dug micro arcade player. I was excited to get this as it is the first official western release of the Tower of Druaga Famicom I'm aware of, but it has a glaring issue I cannot overlook. It removed features from the original games. I just wrote an Amazon review, but it isn't up yet so I'll post my review here as well. I was fine with the games being Nintendo/Famicom ports. I have wanted a dedicated, western release of the Famicom version of Tower of Druaga so I was very excited for MyArcade to release this product. Unfortunately, MyArcade butchered the Tower of Druaga port, along with both Dig Dug ports. How? Simply put, MyArcade did not bother putting a select button on this Micro Player, despite putting a B button on the unit that does absolutely nothing. There is a "select button" but it only chooses a game when you power on the system. What does this mean? Each game is missing features present in their original Nintendo/Famicom form. Tower of Druaga had a continue option right on its main menu that would start you at Level 1 with all items you collected previously by pressing select (see attached screenshot). I'm positive Continue is still present on the main menu, just with the words blacked-out. Both Dig Dug and Dig Dug II have Level Select cheats that are activated by pressing Select + A + Start on the title screen, after scrolling. None of these features are possible without a select button. So what's the big deal? In my opinion, these features had no reason to be removed and all of them would be great on a portable device. I doubt anyone is going to go through every level in Dig Dug on the MyArcade in one sitting (the batteries would die long before you hit the last level for sure) but with the level select code, I can see plenty of people (including myself) digging their way to the last level. As much as I love Tower of Druaga, getting every required item in one run is a daunting task, which would be made way less daunting if I could continue the game with the items I collected after game over. And yes, Tower of Druaga has tons of required items with complex requirements to spawn them that you need to beat the game. MyArcade didn't include a Hint Book or even a decent description of Tower of Druaga with the Micro Player, so I really think it stinks most people buying this product will barely even play Tower of Druaga given how poorly the game is represented. A quick aside from this review, but if you haven't yet, play Tower of Druaga with a Hint Book. It's an impressive game that inspired so many classics (Zelda) that should not go unplayed by anyone! You get speed shoes in the second level by killing three black slimes which makes the game pace good so stick with it and have fun! As for the product itself, I find the battery life to be poor and the screen incredibly cheap. The aspect ratio isn't quite right as each game has some degree of uneven pixels (screen shimmers when scrolling). I do love the micro-switched Start button and wish that along with a micro-switched select button, and I'd maybe love for the A button to be micro-switched as well. The form factor of the Micro Player is great. As I mentioned earlier, I wish they included a printed Tower of Druaga hint book so more people can enjoy the game. In conclusion, I cannot recommend any product that took inferior ports of arcade games and made them worse than they originally were. I was actually content with playing Famicom ports of these games primarily because I wanted to own Tower of Druaga Famicom in some official capacity. But to remove features present in the original games? I'm not cool with that. I also feel the Tower of Druaga got represented poorly in this package due to the lack of its continue option (which isn't even a cheat code, just an option on the main menu) and the manual lacking information on the game's hidden treasures. This was my first MyArcade product and will be my last until the company puts more effort into their products.
  8. I'm biased and prefer his Power Rangers game (direct download https://gamejolt.com/games/power-rangers-beats-of-power/30577/download/build/434090) but he has been putting work into TMNT the last few years, so I'll try it out. Hoping he finishes his Power Rangers Zeo game someday...
  9. Under A1UP or AtGames? Either way, I doubt we'll get any of the Sega games. This will either be an Atari trilogy A1UP cabinet or AtGames putting the three Atari games on their cab.
  10. Twenty-something here and the Marvel cab will likely be the one A1UP cab I buy. Hoping these are still hackable as while I love the game selection (Marvel Super Heroes is my favorite CPS-2 fighting game), Marvel vs Capcom 1 belongs here. TMNT would also interest me, but I was never a fan of its button layout and being authentic, the A1UP version has not changed anything about it. That and I've heard A1UP's 3 Player Rampage was very uncomfortable to play, so I can't imagine 4 player TMNT is going to play that much better...
  11. Arcade1Up just announced Teenage Mutant Ninja Turtles and Marvel Super Heroes cabinets, coming later this year. https://www.forbes.com/sites/andyrobertson/2019/06/10/new-teenage-mutant-ninja-turtles-and-marvel-super-heroes-home-arcade-machines-announced/#25bb1ef41e2b The Teenage Mutant Ninja Turtles will feature two games: Teenage Mutant Ninja Turtles (1989) Turtles in Time (1991) The Marvel Super Heroes machine will provide thee games: Marvel Super Heroes, X-Men Children of the Atom, The Punisher
  12. At given the jumbotron isn't displaying anything, I'm guessing this uses software emulation with some outdated emulator? Not a good look. And Mario Kart 64 isn't some obscure custom-mapper game only released in Japan or similar, it's one of the best selling games on the system. EVERYONE will immediately notice something is wrong.
  13. I wouldn't mind buying a few of these mags if they heavily focus on neo geo pocket and do not have scans available online. not sure if there's an easy way to tell contents of each issue. ive been (slowly) working my way through translating some japanese ngpc manual scans using ocr, but would love to do the same for mags focused on ngpc as well (select articles at least).
  14. But how many are unique games? I'd guess 120 games+10 previously licensed titles are the total amount of unique games from hardware. And then how many of those are in new Atari Flashback console compilations? All told, maybe you could hit 200 Atari games if you also include licensed Disney/Data East Atari games, assuming they still retain distribution rights for everything. 1042 is a wildly inaccurate guess. Even if 200/350 of the games end up being every AtGames-distributed Atari game ever, how many of those are shovelware? Who here would sit down for an afternoon on their arcade playing Basic Math? I believe I've said this elsewhere, but I'm sure the market research shows adding shovelware to these devices to pump up the total number of games correlates somewhat to sales. I'm expecting plenty of garbage and the ability to hide said garbage, but I doubt many games included will be played by anyone.
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