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Lavalamp

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  1. Hi fellow Atarian's, need some help, I purchased a Falcon 030 a few years back. It was in a terrible state after being rescued from a rack mount hack of some kind. The top case was damaged, HDD mount missing and the upper top shield was cut in half for some reason and is missing the right half. Was wondering if someone had an upper shield either for sale or if you could post some detailed photos and measurements/schematic of it in the hope I can get one manufactured? I would love to restore it back to factory as close as possible, Thanks!
  2. Thanks, got me past that bit, but I now get: bB % cd ~/.vscode/extensions/chunkypixel.atari-dev-studio-0.9.2/out/bin/emulators/stella/darwin darwin % mkdir arm64 mkdir: arm64: File exists If I rename this file and continue with the instructions, it still reports: Verifying compiler files exist... ERROR: Unable to locate compiler file 'dasm.Darwin.arm64'. NOTE: your anti-virus software may have quarantined one or more files related to the compiler due to a false/positive test and where this is the case please ensure you whitelist to allow these files to used. Alternatively try re-installing the extension.
  3. I get this error on the first cmd % git clone git@github.com:batari-Basic/batari-Basic.git Cloning into 'batari-Basic'... git@github.com: Permission denied (publickey). fatal: Could not read from remote repository. Please make sure you have the correct access rights and the repository exists.
  4. I've run into a crash I haven't been able to clear, it crashes on loading the fourth map, and I have no idea why, even if I start the game on a higher level.
  5. Concerto arrived very quickly and Morf ran perfectly on my 7800!
  6. Progress: More graphics tweaks, added some foes. Need to work out how music works and if there is a tool out there to assist with making music?
  7. I have a couple, but unsure how to get it to ROM or what cartridge to get.
  8. Discovered it was this addition to the line: score0 = score0 + points Also tried score0 = score0 + 25 Causes the game to not compile, was there something I missed setting up score0 to be used? Aha! Realised the word "addition" was my clue the line was too long, had to move it all into a sub routine.?
  9. Brilliant, that led me to rem the suspect line and identify the bit I need to troubleshoot, it compiles and runs again, great tip.
  10. Hi thanks for helping out! c:\Atari 7800\Morf\Morf.bas.asm Isn't being generated from what I can see, I have .78 and .bin no .asm I also tried an older version of the code, this complies and runs. I did notice that this older code creates and populates a /BIN directory, my current project file doesn't? -confused face- whats changed?
  11. Verifying compiler files exist... Starting build of Morf.bas... 7800basic v0.19 Dec 31 2021 00:14:23 *** (): INFO, GFX Block #0 starts @ $A000 brickTiles waterTiles greenTiles brownTiles scoredigits_tikidays key0 key1 key2 key3 key4 key5 bubbleSprite0 bubbleSprite1 bubbleSprite2 bubbleSprite3 bubbleSprite4 bubbleSprite5 bubbleSprite6 points0 points1 points2 points3 *** (): INFO, GFX block #0 has 32 bytes left (2 x 16 bytes) *** (): INFO, DMA hole #0 starts @ $B000 no code defined for DMA hole *** (): INFO, GFX Block #1 starts @ $C000 morf0 morf1 morf2 morf3 morf4 morf5 morf6 morf7 morf8 morf9 morf10 morf11 morf12 morf13 morf14 morf15 morf16 morf17 morf18 morf19 morf20 morf21 drip0 drip1 drip2 drip3 drip4 spider1 spider2 rat1 rat2 rat3 fishy1 fishy2 fishy3 health1 health2 health3 health4 health5 health6 health7 health8 health9 health10 tikidays00 tikidays01 tikidays02 *** (): INFO, GFX block #1 has 112 bytes left (7 x 16 bytes) *** (): INFO, DMA hole #1 starts @ $D000 no code defined for DMA hole *** (): INFO, GFX Block #2 starts @ $E000 tikidays03 tikidays04 tikidays05 morfeyes00 morfeyes01 basiclogo00 basiclogo01 basiclogo02 *** (): INFO, GFX block #2 has 864 bytes left (54 x 16 bytes) 7800basic compilation complete. User-defined 7800.asm found in current directory --- Unresolved Symbol List interrupthold 0000 ???? (R ) pokeykeysupport 0000 ???? (R ) stack allowance: 19 nested subroutines. the canary is situated at: $1d7 15907 bytes of ROM space left in the main area. $1880 to $1fff used as zone memory, allowing 31 display objects per zone. 1506 bytes left in the 7800basic reserved area. c:\Atari 7800\Morf\Morf.bas.asm (6082): error: Branch out of range (136 bytes). Fatal assembly error: Source is not resolvable. Cartridge size not a multiple of 4K bytes! 7800header 0.13 Dec 31 2021 00:14:28 *** WARNING: The file size of c:\Atari 7800\Morf\Morf.bas.bin isn't correct. opened parameter file a78info.cfg The ROM 'c:\Atari 7800\Morf\Morf.bas.bin' is compatible with CC2. 7800makecc2 v0.1 Exit code: 1 Cleaning up files generated during compilation...
  12. Have a road block, something changed and now I get the following error, anyone know what this is? --- Unresolved Symbol List interrupthold 0000 ???? (R ) pokeykeysupport 0000 ???? (R ) I tried blocking out large chunks of code, no difference , inspected the code for any introduced typos , at loss... Is 0.7.4 got any issues, cant seem to roll it back...
  13. Yes using Titled for the levels, Tiled works great for me, I do have an annoying hard crash after four levels that I cant seem to get around. I suspect it's memory related.
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