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GradiusLover2000

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Space Invader

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  1. You probably need to make a physics engine. This requires squaring numbers, as shown in most physics formulae... You're in for a lot of memory usage Edit: oh and trigonometry... LOTS of it. I took a physics course and it still was hard for most (although i did excellent)
  2. Is there a game that is like Burnout Paradise (xbox 360) (free roam, select your races)?
  3. Thanks for the idea! A free demo (mapless version of the same game, actually...) is now on the same site link for those who are skeptical to buy it!
  4. Next I am planning on a single player mode. You would do so by using the right difficulty switch, and the left difficulty one i'd probably use to select the slowing pellet's availability.
  5. Okay, so I did as much as I could to polish it! Its is now an 8k rom with 32 maps to choose from before you battle! The game is no longer free, and will now cost $1.79
  6. Yeah, I'll darken the sprites. I'm going to leave out the title screen because back in the 80s a two player game on the atari didn't have one (Combat, for example). And then there's animation; i'll add some of that for the ghosts, too, and probably make the actual player 12 or so pixels high to incorporate a body animation, but other than that i will probably also add a "winner:" screen.
  7. You're looking at the wrong game, silly the game is Jukes Battle, not just Jukes. That version you are talking about i lost the source code for
  8. Any recommendations?EDIT: I AM ADDING SOUND AT SOME POINT, JUST NOT SURE WHAT KINDS.
  9. Well, as it turns out, the game was originally for windows 32-bit! You can play any of those versions, too if you want; if you have the money. The current price on the fullest version (includes music, fonts, and 256 levels with possible powerups) is $1.49 USD. Edit: this version is called Jukes - Redux.The older atari version (that doesn't have the word "battle" in it) is the same style as jukes redux, except 32 levels, no music, and no sprite acceleration.
  10. ANOTHER HUGE GAME UPDATE!!! Ghost repellent collectables and 7 lives per player added!
  11. Never mind; i figured it out. But this answer will be useful: dont forget to redifine player colors every drawscreen
  12. Please read the title. It should be all I need to ask. Anyway, pfscore wasn't working after adding it to a code with players 0 and 1 already being used. It shows up, but not player1. Any reason why?
  13. Yes you can replace it, but reprogramming it would require removing the uveprom and placing it on a serial programming board. Dont know if there is any of those anymore... Anyway, in the US, you cant upload a game's actual rom again from a website; that's illegal. You will have to make your own game if you want to go the route of programming. Oherwise I recommend buying another entire cart on a website that has it for the actual console. This is because the glue logic might be your problem, too. So if you dont feel like buying the same game twice, try replacing the 74LS first.
  14. HUGE GAME UPDATE!!! A special missile tile can slow down your enemy when you collect it (no button required!)!
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