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Dylanlip

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  1. Dude.... this fight aint over ""$20"", it's over a 10% cut of the system price. 10% is a lot considering the tight margins as is for a product like this. To the eyes of a consumer with money to spare, $20 looks like no big deal, but in reality the asked for "license fee" is gonna just bump up the price of a system that, the further up it goes, turns away more people due to cost. Now of course, I personally have no issue with the system costing $300 or even more, considering it's meant to include Coleco/SMS/2600/MSX support, hell, I barely even care about Coleco support, I mostly like the other systems, but the reality is that $200 price point is critical to whatever sales volume they're looking for, especially if they wanna at least break even on the moulding process. Lopping off 10% so they can slap the SGM logo on the the thing and play nice with everyone takes it too far. Of course CollectorVision's gonna get pissed. It's either "pay us whatever we want regardless of whether it makes business-sense or leave the community" at this point it seems. If this fee, for a design that is at least partially designed by opcode, because let's face it, they put 2 and 2 together, was a more reasonable percentage cut of the sale price for the system, you know, a negotiated fee that kept both parties in mind, not just opcode's own, then this can work out. None of us want to see the golden goose killed off. Of course, hopefully none of us want to see CollectorVision lose money on this deal because they had to pay the deal and screwed their margins to appease opcode & "the community". Let's not turn this into "Kevtris vs the TG16 community" please.
  2. Even with the Super NTs low price point in mind, I'd still rather pay an extra few bucks for a CD expansion port on the MD/Gen console. Remember that this is still a premium sub-niche product, lets have some fun with it, not just market cynicism. 32X support though is dependant on whether Kevin wants to put in all the extra work making a double FPGA board. That's another story, and I don't know if that one's worth it.
  3. Go for 3, either Japanese if you can read it or the NTSC patched PAL version.
  4. Just use Full -> Full if you have the capability (Which you do since Auto is working correctly). Whilst the difference might be negligable to some, why not just use the best settings for the material instead of compressing the range?
  5. You should always be using Full -> Full with SNES, as there is color information below 16 & above 235/240 being sent, and setting limited for both will blow out highlights and crush blacks. Detail will be lost. Limited should be used only for compatibility with screens that don't support full range RGB. The old gamma boost was necessary to compensate for the lopsided grayscale/gamma distribution/ramp. Now that it's (hopefully) fixed, touching gamma shouldn't be necessary when not using scanlines. I can't say for now what would be good/accurate with scanlines and at what depth.
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