So a couple weeks after buying Oscar's new book, here is a gameplay video of my entry into this years contest...
https://youtu.be/7rV7hGZhjoM
It's been real fun to code, and can't wait to do a few more games.
Dwarven Mine
1-2 players + 1-4 computer players coded by Jeph Stahl 2018
based on board game Diamant by Alan Moon and Bruno Faidutti
Dwarves love nothing more than digging mines for gems. They have the constitution to stand up to lots of dangers, but if they come across them again, they know to close a mine off for good.
As a dwarf miner, you head into 5 mines. Each mine you will come across gems and dangers. Gems are split evenly amongst the dwarves in the mine. Any remainders are left on the trail. Each sequential mine path player will decide to stay (1+ENT) or leave (2+ENT). Dwarves leaving will split any gems remaining on the path and safely store there haul in there chest. Dwarves staying will face the next mine path.
The first of each type of danger does not threaten the dwarves.... but a second of any type will cause any dwarves in the mine to drop their gems and leave, abandoning the mine forever.
The dwarf with the most gems at the end of the 5 mines is the winner.
Occasionally, the dwarves might come across a rare large gem. Unable to divide the large gem, it will only be available to the next dwarf to leave the mine alone. The large gem is worth 10 gems.
The contents of you treasure chest is kept secret from your fellow dwarves. While you are still in the mine, you may press down on the disc to reveal your score. Be careful to keep the score secret!!
The AI dwarves each have there own strategies for winning. Learn their intricacies to be able to take home more gems.