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Peruchi

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About Peruchi

  • Birthday 04/06/1974

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  • Gender
    Male
  • Location
    Sao Paulo, Brazil
  • Interests
    8-bit computers, old radios, jazz music

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  1. I've built my own SDrive-MAX, that's the way to go from a value standpoint! Especially considering the ludicrous import taxes I'd have to pay if I was to purchase something from ebay. But even with that nuisance, I've ended up buying a Fujinet to try, it's a cool device, has 8 disk slots, support for long filenames, networking, all that good stuff. For me, I just want to play games, I don't have much interest in its networking capabilities, but they are great, nonetheless. My humble opinion, don't want to force anything on anyone.
  2. I dig this XEGS-inspired approach!
  3. Most of these cracks aren’t working on Atari800 emulator running from Raspbian OS. I don’t know if it’s some fault with the emulation or the fact that it’s using the Rpi as the host system. By the way, I'm using Rpi4. Do you guys have better luck with Altirra, maybe?
  4. I've heard some journalist referring to this as "globish", or broken english!
  5. First thing: I used the verb "hope" for the lack of a better term, I'm not a native english speaker. I was just expecting (or whatever term that fits here) that, as in AtariBlast, the game Prince of Persia would behave as @x=usr(1536) mentioned, that it would "load different portions from storage". But, as Doc said, every game has its own peculiarities, then, it is not possible. I know the differences between Random Access Memory and Read-Only Memory, what I do not know is how the coder make use of these devices during the development of his or her work, and how they are expected to interact one with another. That's why I searched for clarification with you guys. Anyway, I thank you all for the insights.
  6. I know that, but, since I'm able to run games that require even greater amounts of memory - AtariBlast!, for example, requires 1MB and it still runs from the Atarimax cart - I was hoping that I could do the same with Prince of Persia 😔
  7. I'm experiencing some troubles trying to run this game on my stock NTSC XEGS from the Atarimax 8mbit cartridge... I've sucessfully flashed some banked games that could run my 64k machine, such as Space Harrier, AtariBlast!, among others, with the Maxflash Studio and the Atarimax 8 mbit cart. I've always used the images provided here on AA to do this. Then I tried to flash the image PoP_Atarimax_20211206_final.car, which was extracted from this archive: PoP_CAR_20211206_final.rar with the Maxflash Cart Studio but that didn't work, as the Maxflash Cart Studio does not understand .car files. As I know that .car files are simply rom files with a 16 byte header, I then edited the file with HxD and removed the first line of the file. I was able to write the resulting image, PoP_Atarimax_20211206_final.bin to the Atarimax 8mbit cart without any issues, with the USB programmer. But when I ran the game on my XEGS, it just couldn't boot, first exhibiting a green screen, then a red one, and then an orange one. And then it kept on blinking the red and orange screens indefinitely... Not willing to call it quits, I then tried the Wrathchild file, PoP_Atarimax_20211206_final_flashable.atr, and flashed the cart directly from the XEGS, booted with the flashable atr file. The flashing concluded without any errors, but when I ran the cartridge the same behavior appeared again, with the blinking red and orange screens. I'm guessing the red/orange pattern is some kind of self test, maybe because I'm trying to run a 128k game on a 64k machine without a proper banking scheme, perhaps... In any case I'm resorting to this thread in the hopes that someone could explain what's happening and if it would be possible to make an 8mbit cartridge that hopefully would run on my stock XEGS. Thanks in advance. Igor
  8. Let's be fair: the scope of this thing is just to have a simple and direct way to play A8 games in your current-gen TV. Having said that, it is expected that it won't be able to sport an SIO port, PBI, ECI, cartridge port and so on. The same happened with the C64 mini, that doesn't have user port, iec port, cart port, etc... It's just a simple device, maybe with some aspirations to become a collectable item in the near future. For me, it's something that does not inspire much appeal, I'm fine with the original hardware and other emulation options. But we are enthusiasts, not just a casual gamer interested in reviving or get acquainted with the platform. Just my humble 2 cents... Let's play our Ataris, folks, in any way that fits your will (or bill).
  9. The best racing game so far for the A8 platform is LiteRally from @gorgh , but that’s just my humble opinion.
  10. Gosh, you even managed to port it to the obscure CCE MC-1000, a computer never sold outside Brazil! You're a genius!
  11. Played it yesterday via emulation on a real CRT, simply wonderful! Thanks to those great developers, now we can safely say that the A8 platform has nothing short compared to other platforms!
  12. Fantastic, I love this game! I was longing for a game like this in the A8 platform! It reminds me of Sabre Wulf from the ZX Spectrum fame, but I must say that this game is far superior than that older one, with improved controls, nice and engaging gameplay and a welcome touch of humor! Congrats to @Kveldulfur, you're awesome!
  13. Maybe you should think about changing your nickname from Mr. Fish to Mr. Pac-Man Guy! Kudos to you! 😁
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