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eddhell

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    237
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  • Gender
    Male
  • Location
    USA
  • Interests
    2600, 7800, Intellivision, Colecovision, C-64
  • Currently Playing
    too many to list...

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  1. I'm in this situation - I'm an addict. I've been actively collecting games for over 25 years and music equipment for another 20.... The guitars take up way more room, and I need to downsize soon. Very soon.
  2. Almost impossible to believe these great games are on the same game system that gave us such a disappointment in 1982 with Pac-Man... I wish I could take a single copy of Galagon, Mappy, Zookeeper, and Elevator Agent back in time for just one week and show it off to my old gang. Probably would be executed for witchcraft, lol.
  3. This is the 'spin' screen, the big wheel has simple color animations when spun. I decided dice rolls are overused, so I went with a spinner like the big wheel on "Price is Right!" This was the first section I started on, it's waaaay overblown and could have been done much easier with less code, but I liked it too much to scrap it....
  4. I would eventually like it tested by others, but it's not near that point yet. It's somewhat playable, but my main movement algorithm is large and complicated, making debugging a bitch. I couldn't figure out an easy way to 'control' the player pieces to force them to conform to movement along a non-linear game board, so each possible move from the player's position is checked and compared against arrays of each 'square' on the game board to prevent any unwanted results....the player merely controls decisions on menus and which direction to move, then the program forces the sprite into the proper spaces. None of it was done using any type of on screen location/collision detection, but using comparison statements. (But it works...)
  5. had to make more screenshots, this is not the original drive I started this project on a few years ago.....
  6. It's just a project I have to get out of my head. It's a board game with elements inspired from all kinds of other games I grew up with - Monopoly, M.U.L.E., Risk, old DOS text games like Rockstar, Druglord, Cartels & Cutthroats, stock market sims, etc. and the Fabulous Freak Bros. paper games that were printed or sold in 1980's adult magazines. It's mostly a trading/smuggling game, with some twists to try to add more replay value. I made it 1 to 4 players - solo mode is player vs. the environment, while 2 or more players have a basic PVP mode if you land on an occupied square. A couple of warnings: My graphics are minimal - I'm no pixel artist. I made very basic sprites, just enough to run and test function with the intent to improve them later. Also this was 'pieced' together as I worked my way learning Intybasic through Mr. Nanochess' book. I know there are lots of things that could be more condensed and menus that could be reused, etc. My programming probably has some redundancy, but it's 'almost' failsafe!
  7. 1) What was the largest cartridge ROM size available during the original Inty run? I'm guessing the INTV later releases would use the most space. 2) What's the largest file size that a developer's flash cart can safely execute? (LTO or whatever else is out there) I got a game I'm working on and holy shit....you don't realize how long code gets just looking at it on screen, but I had it printed out and it churned up a couple of hundred pages...the compiled ROM is around 45Kb - works (almost) fine with emulator. BTW- is there ANY thing else available out there besides waiting on an overpriced LTO cart? I would really like to test some homemade roms....
  8. Fast replies, fast shipping, all well packed and received in excellent condition. A+++ transaction!
  9. Speaking of SID sounds, does anyone remember the AXEL F theme song demo where two C64's were synchronized to play full left and right channels? Or the "Flesh for Fantasy" sample demo that sounded like real guitars? Or how about S.A.M. speech synthesis? And I think there was some MIDI control capabilities also....for what we had back then I thought the SID was great. Maybe not geared so much for sound effects, but I felt a lot of the music was amazing for that era.
  10. Anyone else notice that SEGA forgot what unit this was for? On the back of the box, upper right hand corner says "Use with Joystick Controller!"
  11. incoming P.M. for mini-discs I actually use these for header discs to generate rares in Monster Rancher 1 & 2....but I hate wasting all the space on a full CD for just burning off a header record...
  12. fast shipping, smooth quick transaction, games were in great condition for 40year-old loose carts!
  13. quite a price for a crappy painful controller....
  14. Maybe I can finally figure out Desert Falcon - thought the damn cartridge was messed up for years until I read a copy of the manual and realized each button on 7800 could have separate functions...and then it was impossible to use second side button effectively due to the Pain-Line controller...(although only seems a few utilize this feature)
  15. oh yeah, how long is the cable? over 6 feet at least? can you add length or are they pre-made? go ahead an mark me down for one - if it works on 2600 should work with Amiga, C-64 and A800 computers as well (I would have killed for this back in the day)
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