Jump to content

CharonPDX

Members
  • Posts

    242
  • Joined

  • Last visited

Profile Information

  • Gender
    Male
  • Location
    Portland (the left one.)

Recent Profile Visitors

2,955 profile views

CharonPDX's Achievements

Chopper Commander

Chopper Commander (4/9)

148

Reputation

  1. *SIIIIGH* I really want to go as usual, but I've been busy every weekend for the past 5 weekends. I just need a break. And I'm pretty sure my wife would kill me if I'm gone most of the day Fri/Sat for a 6th weekend in a row.
  2. I've been kind of tempted to get the boxed game set solely as a memento of what could have been. But not for the price they're charging. Maybe on clearance… And yeah, crickets to my requests for refunds.
  3. Base Arduino isn't anywhere near fast enough to emulate an Intellivision. It's only 8-bit instead of 16-bit, and while it has a fast MHz rating, it has less RAM than an Intellivision! There are 32-bit Arduinos that could probably do it as well as a first-gen Raspberry Pi, though. I think the idea here isn't to emulate an Intellivision, but to translate an Intellivision controller's signal to something a PC can understand. To replace the Ultimate PC Interface device.
  4. I’ll be there. With my new Intellivision-theme console! (It’s as real as the Amico, I swear!)
  5. LOL! That's the entire point of the game, to be the most boring, dull, mind-numbingly tiring game possible. I played it for Extra Life (24-hour live game-streaming for charity event) a few years ago. I made it about two hours in when my controller just stopped responding and I ran off the road before I could get another plugged in. (I was even using an Inty II for the express purpose of being able to swap controllers! Just wasn't fast enough.)
  6. No known ones, no. At the time, ROM space was *VERY* limited and expensive. Dedicating any space to voice data would absolutely be a thing to market. In fact, I'm 99% sure the only "original release" software (not counting more modern home-brews) released after "the official four" that supports Intellivoice is the ECS+Intellivoice World Series Major League Baseball. It's also the only Intellivoice-enabled game in which the Intellivoice is purely optional. Every "gold label" Intellivoice game essentially requires it. (They do *FUNCTION* without it, but actually playing the game is nearly impossible.) Plenty of modern home-brew games do, of course. Some without even "marketing" it.
  7. Yeah, but a good 2x-Intellivision-total were never released in North America, so that's something...
  8. Damn, looks like I'm too late for the Empire Strikes Back box. But I'll fight my fellow Cascadian for it!
  9. I remember seeing them in Sears as a kid, along with the Atari version. Bought a few games for our non-Sears Intellivision from Sears back in the day.
  10. LV Poker & Blackjack as the pack-in, plus we got a couple other games at the same time. Don't remember precisely which, but I'm betting SNAFU and Night Stalker.
  11. One player mode. (Either simple one player only for "practice" or one player vs. computer.) Different maps, and/or procedurally-generated maps (with constraints to make sure they're actually playable) would be good. While the default maps are good, you end up using the same layout every time (I still have the hand-drawn maps my sister and I usually used every game.) Maybe larger landmasses, with scrolling, for longer games? (Split screen for two-player.)
  12. Be careful - red/green/blue RCA jacks on US TVs tend to be Y/Pb/Pr component video, not RGB. (In spite of using red/green/blue plugs.) Y/Pb/Pr is *NOT* compatible with RGB, and would require conversion. The VGA port, on the other hand, can usually accept RGB with a simple cable. Usually, but not always - some VGA inputs don't accept NTSC RGB timings, or require the separate sync signal that actual computer VGA provides.
  13. Damn. ? One of only two cons I attend locally every year.
×
×
  • Create New...