I will consider your suggestion about the items.
Yes, the obstacles do move faster, but not as fast as the playfield accelerates, and in much lower increments of speed. Perhaps with the extra space iesposta was able to free up, I can make this a bit more fast and obvious.
While making some sort of safe spot is technically "possible", I suppose, I don't think I should do it for a number of reasons.
Thanks for the compliment on the walrus design! Funny enough, xlibman (formerly DJ Omnimaga) over on CodeWalrus made a calculator version of Wal-Rush, but instead of the normal walrus, he used mine (one-color-per-scanline and all ).
Also, iesposta, when I compiled Wal-Rush, the report I got back said I had 1 byte left (which stayed the same even after I removed the Player-2-FIRE-hiding-the-obstacle line...weird), so I don't know what's going on there. Thank you, I do appreciate you taking the time to find the optimizations you did. I will use the newly-free bytes to add even more goodies