Jump to content

insertclevernamehere

Members
  • Posts

    757
  • Joined

  • Last visited

2 Followers

About insertclevernamehere

  • Birthday 05/02/1969

Profile Information

  • Gender
    Male
  • Location
    Toronto, Canada
  • Interests
    Classic video games, mainly Atari and Sega. Modern videogames, movies, the current, golden age of cinematic television, music, food, history, getting outside, surrounding myself with nature and getting away from people and the noise of the city.

Recent Profile Visitors

3,482 profile views

insertclevernamehere's Achievements

Dragonstomper

Dragonstomper (6/9)

515

Reputation

  1. Too many suggestions above are only obscure but reviews tend to be largely positive or are unanimously disliked for good reason. Two that come to mind as being both relatively obscure AND underrated are Challenge of Nexar and Space Cavern. The ratings based on reader votes on videogamecritic are only C+ and C respectively for these two and a lot of other reviews online tend to be middling or negative, so they fit the bill for being under appreciated. I think Nexar is a fast, furious and fun shooter and while Space Cavern is too easy on the lower settings, it provides a fun challenge on the higher ones. Two games that deserve an overall rating somewhere in the B range. Definitely not C.
  2. My invoice is dated June 24th. Still waiting. Only 10 days to go for the wait to be the equivalent of a full term pregnancy.
  3. Did I dream this or did it really happen? I swear I heard on a video, maybe an earlier ZPH, that this was going to get a physical release from AtariAge and I even think I saw it listed on an AtariAge flyer as a future release in the same video. But they declared on the latest ZPH, that it's going to be released by Audacity. If I didn't actually dream that first video and it really happened, and ZPH are correct that Audacity are now releasing it, I'd be interested to know how a planned AtariAge release moved to Audacity. Did Audacity steal it? An audacious move if so. See what I did there? Is there now bad blood between AtariAge and Audacity as a result? Genuinely curious to know.
  4. Had to rewatch. The clip is so brief, I couldn't take it all in and had to pause just at the right time. Looks like a fake Space Invaders. Why they couldn't use the real thing, I don't know. Actually, I can guess why. As it is a crt tv, he probably isn't actually playing anything when they filmed it and had to add a game onto the crt screen in post production, otherwise the picture would've looked terrible. They probably didn't really care much about 100% accuracy.
  5. I bought it for all the same reasons as many above and for the most part, I'm glad I got one. I do find the slight lag is an issue with some games though. For many, such as shooters, it's not so much of a problem but for some games that require very precise timing, I really notice the slight lag. And this is with my hdtv in game mode. Without that, it's even worse. Take the homebrew "Spies in the Night" for example. Some times you are required to stop behind a wall that is exactly the same width as your character. I had gotten better over time playing the game on an original 2600 connected to a crt tv. With the instant response of the original hardware, I was able to stop at exactly the right time and be behind the wall to avoid being shot by the sniper. If I stop at the same time playing the game on the 2600+, my character will end up a millimetre or two beyond the wall and get shot. I therefore have to completely re-learn my timing and pre-empt when I should stop. Consequently my performance playing the game is way worse when playing it on the 2600+ and as a result, it makes it a less satisfying experience. As I stated before, it's not every game. Some are more noticeable than others but the problem is, especially with Atari 2600 era games, precise timing is SO important. Maybe I'll get used to it but while I play on both original hardware and the 2600+, that's going to take quite some time I think. Maybe it's an issue that can be fixed with future updates or maybe it's just an unavoidable feature of emulation.
  6. Turmoil is the best. The next best ones from them in no particular order are Flash Gordon, SpaceMaster X-7, Fast Eddie, Worm War 1, Bank Heist, Alien, Fantastic Voyage and the unreleased prototypes Meltdown and The Alligator People
  7. Hmmmm, there's a bit more to Turmoil and while Taz/Asterix are sonically minimalist, Turmoil is the opposite. It's a strong contender for best sound of any 2600 game.
  8. Agreed. It's an excellent port. Just persuaded myself to buy a joystick coupler to make the game even more fun.
  9. I’d have to look it up for sure but from memory, if you move before firing you will fire in the same direction as moving. If you fire before you move, you can control the direction you fire with the joystick without actually moving. I can’t remember the specific console setting for that but it is definitely explained in the manual. Hope that helps.
  10. I know it won't happen but wouldn't it be amazing if there was a second last chance (I'm aware that's an oxymoron) sale? On 7800 games only, mind you. I didn't get any because I don't have a 7800, but then the 2600+ happened and I've been kicking myself ever since. I have to keep reminding myself "first world problems" to calm myself back down.
  11. As far as I know, it's just different packaging and a manual so yeah, they really seem to be dragging their heels on this release.
  12. I emailed and got the response copied and pasted below - Thank you for reaching us. We truly understand your concern, and I want to assure you that our team is actively working on fulfilling your order #****. However, I regret to inform you that we do not currently have an exact shipping date for your Mr. Run and Jump 2600 - Limited Edition. These products are still in the pre-production phase, but rest assured, we are committed to shipping them out as soon as they are ready. Once your order is queued for shipment, you will receive an email with tracking information directly from our warehouse. We sincerely appreciate your patience and cooperation during this interim period. If you have any queries please don't hesitate to let us know.
  13. Nope. Nothing yet. You're not alone.
  14. As some people have already suggested, I think Atari need to really lean into the 7800 compatibility of the 2600+. It would help towards giving the 7800 a library of games worthy of the system. It would also give more people a reason to buy the 2600+ rather than sticking with original hardware, as most of us have 2600's but not 7800's. Utilizing the 7800 compatibility has potential to exponentially increase the 2600+'s popularity. It would attract the many gamers who think that anything pre-NES is too primitive. Not that I'm personally one of those. I love my 2600 but I am excited about exploring the 7800 library, which is currently seriously lacking in breadth compared to the 2600. So instead of slightly enhanced 2600 games, let's have vastly enhanced ones. Let's have 7800 versions of 2600 games that didn't get made back in the day. They could be remakes or sequels. Let's have 7800 versions of some of the 5200 games that were never made for the 2600 or 7800. So many possibilities.
×
×
  • Create New...