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Member Since 30 Mar 2018
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#4166168 PlayStation Classic (mini) is coming...............

Posted by deepthaw on Wed Nov 28, 2018 4:16 PM


There's still the issues of the controllers, which are the digital-only originals. Lots of things to overcome to make this thing more versatile for the platform.


It's not a *huge* issue IMHO. Save for very few exceptions like Ape Escape, DualShocks were optional for games even going into the end of the PS1's lifespan. All of the extra games Pixelboy listed were perfectly playable with the stock controller, IIRC.

#4165964 PlayStation Classic (mini) is coming...............

Posted by deepthaw on Wed Nov 28, 2018 1:01 PM

Not if the emulator can't keep up, which was my point. Rendering 50Hz is less work than rendering 60Hz. 

Ive always wondered how much (in theory) the increased resolution of PAL compensates for the lower refresh rate in equaling out the workload to generate one frame.

You have a little more cpu time than in ntsc, but you have to render a little more data. (Most lazy PAL ports just switched to 50hz and ignored the extra resolution by letterboxing the game.)

#4165928 PlayStation Classic (mini) is coming...............

Posted by deepthaw on Wed Nov 28, 2018 11:55 AM


Yes, I know ... my point is that the NTSC version would probably run poorly too, with a different set of issues. 


I can't remember if the console original ran perfectly all the time. I should take it out and play it, take a bath in the blockiness. 


I seem to recall Tekken 3 having some issues keeping a steady 60FPS on original hardware. In other parts of their review DF mentions that Ridge Racer Type 4 has issues keeping at its original 30fps even in the NTSC version - so you're probably right in that the NTSC version of Tekken 3 would still run badly.


I tried to remain positive, but this is not boding well for Sony.

#4165843 PlayStation Classic (mini) is coming...............

Posted by deepthaw on Wed Nov 28, 2018 9:19 AM

Yeah I agree.. I think it was just an intern and he accidentally chose the PAL versions from the wrong folder. :P


The most common guess I've seen is that it's because the PAL versions already include all the European translations so it's the most "complete" version in that respect.

#4165839 PlayStation Classic (mini) is coming...............

Posted by deepthaw on Wed Nov 28, 2018 9:17 AM

I held off on the bashing bandwagon, and felt it was overblown and premature (the NES and SNES Classics set some high bars, quality-wise.) But this PAL version nonsense moves it squarely into the trash category for me. No excuse for it.

#4156918 Wrestling Video Games - The 80's

Posted by deepthaw on Wed Nov 14, 2018 9:15 AM

Man this is driving me nuts now...I was going to say how much I enjoyed Tecmo World Wrestling on the NES. Great graphics and control, and I SWEAR I remember there being like cutscenes when you did certain moves (say an airplane spin), it would cut to a non-playable animated clip of said move. A clip I remember blowing my young mind graphics wise.


But when I look at videos of the game online...I don't see these scenes at all. Am I confusing it with something else?


Those were definitely in the game - they were just rare. Don't recall what it took to trigger them, which made it all the more sweet when they happened.



#4150703 First attempt at Atari 7800 pixel art

Posted by deepthaw on Mon Nov 5, 2018 10:58 AM

"Your art is too sexualized."

Meanwhile, the "female celebrities you find attractive" thread is going strong.

#4140347 SF3: Third Strike...Not As Great As You Remember?

Posted by deepthaw on Tue Oct 23, 2018 7:47 AM

I've only played 3S at a fairly casual level, although I did log hundreds of hours in SFIV and could actually keep up a bit with the local tourney players (I would never win a tourney, but they'd not curbstomp me.) I'll be checking in on this discussion...

#4134881 Mega Sg Confirmed!

Posted by deepthaw on Tue Oct 16, 2018 12:16 PM

I imagine the lack of 32X support is due to a few factors:

  • 32X may have had a BIOS. That could be a copyright issue for built-in support.
  • The FPGA they're using may not be powerful enough to support 32X.
  • Writing a 32X core for their FPGA may not be worth it.

Meanwhile as far as using a real 32X:

  • The 32X had a patch cable that ran video in from the Genesis. They'd have to add the electronics to generate that signal so a real 32X could use it
  • Even then, you'd lose HDMI because all 32X video comes from the 32X itself, and that would still be the old hardware.

#4134855 Mega Sg Confirmed!

Posted by deepthaw on Tue Oct 16, 2018 11:48 AM

Analogue is ironically destroying my need to keep my analog TV.


Still want a cheaper version of the NT Mini (why is it still double/triple the cost of the Super NT?)

#4134196 Why do people actively hate "pre-NES" consoles?

Posted by deepthaw on Mon Oct 15, 2018 2:38 PM

I don't mind chiptune music per-se.. what I do find funny though is seeing footage of the concerts and people dancing and/or headbanging to it. :lol: Might as well dance to the Megaman 2 soundtrack (awesome as it is)


Don't mind if I do!


#4133986 Why do people actively hate "pre-NES" consoles?

Posted by deepthaw on Mon Oct 15, 2018 10:22 AM

Do I actively "hate" pre-NES consoles? Absolutely not.


Is the NES my personal threshold for old games that are still legitimately fun to play? Yes.


The earlier generation of consoles simply didn't have the hardware capabilities to have the complexity that NES/SMS games could offer. I still appreciate pre-NES systems, but I don't play them because the games have generally aged out of playability to me.


Some examples of the complexity and why it matters:

  • Player abilities and the game world change in reaction to the player's actions. Mega Man slowly grows in abilities, in an order of your choosing.
  • Stages are both complex and unique enough to be identifiable. Super Mario Bros. epitomized this vs say, Pitfall or even Pitfall 2.
  • Storage space was enough that games intended to be completed over multiple sessions (Zelda and RPGs) were feasible.
  • Sound hardware was robust enough to provide sound tracks. And some of them were actually good.

It was a paradigm shift in how games could be designed. And for me, games before that shift just aren't worth revisiting. But it's fine if other people want to.


And I'm not saying that no pre-NES games pushed the limits of complexity. A lot of them did, but at a certain point you hit the limits of processing and memory, no matter how clever your programmers are.

#4133281 Sony: "new hardware is needed," Microsoft: "Project XCloud"

Posted by deepthaw on Sun Oct 14, 2018 10:27 AM

Have development libraries evolved to the point that backwards compatibility is just assumed for consoles?


Xbox and PlayStation should be a platform, not a specific console at this point. And being able to tightly control hardware and the development environment means they could lose all the weirdness that comes with the theoretical backwards compatibility of PCs.


That would make me much better with annual or biannual hardware updates/revisions. I'd be able to hold off on buying a new console until I had a TV that needed the extra pixel pushing power or a game that required PS5000 vs my PS4000 came out - and I wouldn't lose access to my existing controllers and games.

#4133269 video games that turned out worse on more powerful hardware

Posted by deepthaw on Sun Oct 14, 2018 9:57 AM

Mighty Final Fight was easily one of the best entries in the series. Shame it came so late in the NES's lifecycle and got overlooked.


necro-ing a tiny bit, but only because i noticed it had been mentioned on this post.


I have been playing Mighty Final Fight on my 'NES' time this week, and it's flipping awesome!  I wish I had played it more when it originally came out because I think honestly it's a better game than Final Fight SNES.


The action is quick (i prefer Guy), the graphics are great for an NES title, and the music is super catchy.  Overall, probably one of the most fun games I've played on the NES.

#4111937 Mega NT

Posted by deepthaw on Wed Sep 12, 2018 3:52 PM

Stretching 4:3 to 16:9 rather than pillarboxing is the difference between Chun-Li being thicc and thick.