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Member Since 30 Mar 2018
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#4111189 Would the Vectrex have changed gaming forever if it had a raster display?

Posted by deepthaw on Tue Sep 11, 2018 3:55 PM

the universe i come from also had good atari 5200 controllers


when the rastrax drove atari out of business they snatched up all the unsold joysticks from the 5200 failing and used them to precisely pilot their hunter killer drones until the ai was perfected


they still lost the overlays and the operators would forget which button was the flamethrower though so it wasn't as bad as it sounds

#4111141 Would the Vectrex have changed gaming forever if it had a raster display?

Posted by deepthaw on Tue Sep 11, 2018 2:27 PM



i come from a world where vectrex *did* have a raster display


we ended up with skynet and i was sent back in time to make sure they had a vector display


you are all crazy to want that


i'll admit donkey kong on rastrax was good though just not worth having rasterminators killing my family good

#4107681 Why were Scaling 2D arcade games not brought to Home Systems?

Posted by deepthaw on Fri Sep 7, 2018 7:13 AM


There is no good way even today on modern PC's to enlarge sprites and make them look good, the issue is that by enlarging you need to add detailing.



Yeah Arcade boards have special chips so they could use hardware assistance as Motorola 68000 or similar CPU's used during those days for Arcades didn't have the ability to run by software effects such as scaling without impacting the game's performance by themselves


I guess what strikes me as weird (and what I suspect the original poster was thinking) is how home consoles just kind of skipped right past the "super scaler" hardware. We had hardware that couldn't handle sprite scaling and rotation, then we had hardware that could do stuff better than sprite scaling and rotation. I think the Saturn was going to be a "super scaler" powerhouse when they realized that nope, 3D is what you have to have, and you have to have it yesterday and we ended up with 3D hardware that didn't use triangles and couldn't do transparencies.


That entire timeframe was really a *massive* explosion in computing power and technology, so I'm not surprised we'd leapfrog an entire technology. When the Genesis was released, PCs were still getting pretty crummy versions of arcade games and just starting to move from EGA to VGA. By the time the Saturn came out, Doom was already well established on PCs.


The entire leap from the 16-bit to 32-bit era is an interesting discussion on its own, IMHO.

#4107043 Why were Scaling 2D arcade games not brought to Home Systems?

Posted by deepthaw on Thu Sep 6, 2018 12:00 PM

It always seemed weird to me that home consoles basically skipped 2D scaling and rotation and jumped straight to 3D graphics. I'm assuming the arcade machines had dedicated video hardware that could handle those functions, but was it so expensive that it was unfeasible to bring to 16-bit systems (that weren't Neo*Geo) short of Mode-7?

#4102101 WideNES emulator

Posted by deepthaw on Thu Aug 30, 2018 8:50 AM

TLDR; new emulator that tracks backgrounds in NES games to build a map of where you've already been.







#4102065 Duke nukem 3d!

Posted by deepthaw on Thu Aug 30, 2018 7:55 AM

In retrospect, Duke 3D really feels like a fluke for 3D realms. Even when you strip the crude humor away, there's a damned fine game in there. They weren't really able to deliver on that kind of quality before (even in their Apogee days) or after. It seriously holds up to Doom, and despite being technologically inferior to Quake, I still feel it had superior gameplay.


It's too bad they really doubled down on the crudeness by the time DNF finally got released (how much of it was actually done by 3D Realms before Gearbox finished it?). Duke 3D felt like an homage to and parody of ridiculous over the top machismo action heroes. DNF felt like they lost their self-awareness and thought Duke and the stuff he does was actually cool and it all came off as childish.

#4099104 Do you find yourself drifting away from the scene?

Posted by deepthaw on Sat Aug 25, 2018 5:38 PM

It's been my experience that the only who actually say "millennial" are:


A) Old people who want to complain about young people like different things than they do.

B) Young people who want to blame old people for their lack of success in life.


Of course, I'm technically a Gen-Xer so you know, whatever. Or not. Imma listen to Nirvana and go skateboarding. Down with the man. Oops, now I'm the man.


Huh, I never once thought "modern mainstream millennial media" was ruining the fun retro games. Im not sure what ".. Millennial media" is it YouTube and Facebook?

#4098251 Do you find yourself drifting away from the scene?

Posted by deepthaw on Fri Aug 24, 2018 7:46 AM

I predict both events will occur at exactly the same time.


And through the glory of estate sales, a new collector shall be born - on the cheap no less!


(the ciiiiiircle of life!)

#4084090 Crazy Videogame Logic

Posted by deepthaw on Thu Aug 2, 2018 8:00 AM

Video games have an awful lot of graveyards when you consider that when people die, their body flickers and disappears.


What are they burying out there?

#4080478 RGB, SCART, Component, Composite- Understanding failed Misuse of Terms.

Posted by deepthaw on Fri Jul 27, 2018 11:21 AM

The easiest way to view it is this:

Europe decided on SCART as a universal connector that could carry a variety of video signals. One jack to rule them all, so the speak. RGB was one of those signals. In theory, you could plug in a SCART cable and you'd get the best signal your device + TV could both handle.


The US was confusing and didn't ever settle on that kind of standard, so we were stuck (largely) with composite or s-video (or RF) while those "in the know" could track down cables to get an RGB signal for those cases where they were lucky enough to have a TV/Monitor that supported it. I remember back in the 90's being aware of RGB and SCART, and it was one of those things that "lucky" Europeans got (although I suspect they'd have happily traded us SCART for their NTSC->PAL ports not being lazy and unoptimized.)


I suspect the real reason component uses red, green and blue jacks is because they'd typically be placed right next to the composite jacks on a TV and yellow and white were already taken, and colors like brown or purple might be difficult to distinguish (even then, they doubled up on the "red" colored jack.) Oh, and some manufacturers called it "Colorstream" instead of component. I'm not sure why they kept the same jacks as composite, which while letting you reuse cables, could also lead to confusion.


But at least we've settled on modern standards! Except for having to choose Bitstream vs PCM for your digital audio. And knowing what type of HDR your TV supports. And making sure your HDMI cable that looks physically identical to all other HDMI cables supports the latest standard so that you can actually get 4K on your 4K HDTV. (And make sure your 4K blu-ray isn't 4K upscaling, which is different from real 4K...) And make sure you're plugged into the correct HDMI ports on your HDTV because of course different ports support different refresh rates and resolutions, and have different inherent display/input lags despite all being HDMI.


Ugh. Vectrex didn't have these problems.

#4078166 How could they mess up Doom for the 32X?

Posted by deepthaw on Tue Jul 24, 2018 11:37 AM


I meant exactly what I said. :twisted:


IMO there is no such thing as a good console port of Doom,* although the PSX version does probably come the closest. Hell, even the PC version of Doom isn't the best version of Doom now that there are source ports, texture packs, sound packs, and mods out the absolute yin-yang to fit any style of gameplay you desire (seriously, the activity of the Doom scene is mind-blowing). Once you've played the game in GZDoom or Zandronum with something like Smooth Doom, there is just absolutely no going back to any '90s console port, or even plain, old, bare-bones, as-it-was-in-1994, vanilla PC Doom. Except maybe for a nostalgia trip.


I very rarely say that about old games vs. updates/remakes, but in the case of games like Doom, Duke 3D, and other "immersive," pseudo-realistic '90s FPSes, the forms that these games have evolved to are more or less what they would have been in the first place had the tech been there at the time. John Romero himself once even said something to the effect of Brutal Doom being the game iD would have made in 1993 if they could have. So I grant Doom a rare exception to the "don't f@#$ with it" rule. :-D


However, I can understand how those console versions were pretty great at the time. I was there, myself. :P And yeah, PCs that could competently run the game were expensive AF (in the parlance of our times). I mean, you'd still have had to have been pretty hard up for some Doom action to suffer through the SNES version, but if you had a 32X? Jaguar? PlayStation? Those would have gotten the job done until you could get a decent PC. :-D (Sorry, 3DO owners.  :_( )


(*Defined as "Coming even close to being as good as the PC version.")


I hadn't seen Smooth Doom before. Looks like I need to install and replay Doom for the umpteenth time.

#4053727 Bloodstained Curse of the Moon - WOW!

Posted by deepthaw on Thu Jun 21, 2018 9:17 AM

Not everything deserves a physical release. This is a $10 game. Let's let big budget releases be physical discs and let download games be digital only! That's how my collection works.


I wonder if Inti could swing a retro-styled bundle for a physical release? Mighty Gunvolt Burst, Bloodstained Curse of the Moon, Blaster Master Zero on one cart for $30?

#4041445 Joysticks for arcade ports

Posted by deepthaw on Mon Jun 4, 2018 8:44 AM

I'd like to build an arcade stick for my Genesis - I'd be using it for games like Revenge of Shinobi, Streets of Rage, Thunderforce IV, etc.


Any recommendation on brands for the hardware? I can't think of a reason why the same type of 8-way stick I use for fighting games wouldn't work, but there may or may not be nuances out there of which I'm totally unaware.


#4040692 What did you buy today?.........

Posted by deepthaw on Sun Jun 3, 2018 9:41 AM

Model 1 High-Definition Sega Genesis (w/TMSS) and Lightening Force (in box, no manual.)

#4040678 Does anybody else rock a CRT?

Posted by deepthaw on Sun Jun 3, 2018 9:12 AM

Sony Trinitron KV27FS100. Had to use two partially working remotes to get into service mode and calibrate it, but the geometry is about 95% now. Hooked up the Sega Genesis Model 1 HDG I picked up and introduced my son to just how I used to game back in the day.


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He got bored after five minutes and went back upstairs to the Switch.