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deepthaw

Member Since 30 Mar 2018
OFFLINE Last Active Apr 19 2019 1:29 PM

Topics I've Started

David Murray (8-Bit Guy) new 8/16-bit computer project

Tue Feb 19, 2019 11:33 AM

8-Bit guy is working with some other folks (including Bill Herd) to design his own 8/16-bit computer in the style of classic Commodore machines. 

 


[joking] Status updates

Wed Jan 30, 2019 1:04 PM

CSS for status updates needs an update. Let's admit it, this is how we already use it (self included.)

 

Attached File  status_update.jpg   30.06KB   9 downloads


Playing PlayStation Games

Fri Jan 11, 2019 10:10 AM

I'd like to pick up some PlayStation games that I missed, but I'm slightly confused as to all the intricacies of backwards compatibility between the generations.

 

I know PS1 games will play on a PS2, so I don't need a PS1.

 

PS2 games will play on certain PS3s - but those command a hefty price premium?

 

PS4s will play PS1 games (from disk? do you have to repurchase them?) - will they play PS2 or PS3 titles?

 

So at a minimum, I need a backwards compatibile PS3 and a PS4 to access the full library, but it may be more cost effective to get a PS2 and a non-compat PS3? Is my knowledge out of date?

 

I have a Trinitron in the basement so I can hook up a PS2 there if need be, but I'd like the keep the number of systems to a minimum.


4 way movement on 8 way sticks.

Fri Dec 14, 2018 7:03 PM

Just curious (since some folks here have probably dealt with it for real):

How do games restricted to 4-directional movement (pac-man) deal with handling input from an 8-way stick where diagonals (two directions at once) can happen?

I can think of several ways (priority algorithms, simply ignoring diagonals, etc.) but figured somebody could explain firsthand.

GameHut - Programming the Saturn's DSP

Sat Dec 8, 2018 11:46 AM

If this is more appropriate for hardware or another, feel free to move it mods.