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TonyO

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Combat Commando

Combat Commando (1/9)

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  1. Watching the video of the new build above, I'm not really a fan of the guaranteed spring on every screen. It makes for some interesting 'combos' while playing, but it makes the game feel less random and more repetitive. Maybe pre programmed streaks of 3 or 5 but then do random for a few screens in between to keep it from getting old.
  2. I'm certain he removed the doodle because of potential copyright issues, though modern Atari programmers like to deconstruct popular titles as more of an homage to the original and a novelty of sorts, sometimes the original's authors don't see it that way and go on the offensive. Better to be safe.
  3. Regardless of the character, the game is super fun and really smooth and fluid! You're doing an amazing job on this! Bravo! Can't wait to see what you do in future versions!
  4. Plays like a dream! Very good update! Definitely more fun with the moving and disappearing blocks! What's the benefit of a 2k game over a 4k game? I'm not much of a dog person... ...may have played around in Hack-O-Matic and brought back the D... #winkyface
  5. Wow this plays beautifully! The scrolling is smooth, the jump mechanic feels spot on, the springs give just the right bounce! Great work so far! My only suggestion is that the platforms are the same width as the character, making them a pretty precise hit, 2 extra pixels in width might balance out the precision a bit, but thats just personal preference, it still plays awesome as is.
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