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memelord

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  1. so, I figured out I was downloading the wrong cores. so I switched over to the ARMHF and ARMV7. those cores just reboot the console instead of running. how does that happen?
  2. also, all the cores I downloaded/added do not work. the built in ones do. why? does this problem even exist? what am I doing wrong?
  3. whenever I load up a Neo Geo rom, or ANY core I downloaded, I get an error. here is the log for the Neo Geo core. I use a Raspberry Pi Zero with Lakka as the OS. [ERROR] Failed to open libretro core: "/tmp/cores/mame2003_plus_libretro.so" [ERROR] Error(s): /tmp/cores/mame2003_plus_libretro.so: wrong ELF class: ELFCLASS64 [ERROR] Failed to open libretro core: "/tmp/cores/fbalpha2012_neogeo_libretro.so" [ERROR] Error(s): /tmp/cores/fbalpha2012_neogeo_libretro.so: wrong ELF class: ELFCLASS64 [INFO] Using content: /storage/roms/THEC64/retropie/roms/neogeo/galaxyfg.zip. [INFO] arg #0: retroarch [INFO] arg #1: /storage/roms/THEC64/retropie/roms/neogeo/galaxyfg.zip [INFO] arg #2: -s [INFO] arg #3: /storage/savefiles [INFO] arg #4: -S [INFO] arg #5: /storage/roms/THEC64/retropie [INFO] arg #6: -c [INFO] arg #7: /storage/roms/THEC64/retropie/RetroArch-0120-124945.cfg [INFO] arg #8: -L [INFO] arg #9: /tmp/cores/fbalpha2012_neogeo_libretro.so [INFO] arg #10: -v [INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds. [INFO] Unloading game.. [INFO] Unloading core.. [INFO] Unloading core symbols.. [INFO] Threaded video stats: Frames pushed: 25428, Frames dropped: 0. [INFO] Set config file to : /storage/roms/THEC64/retropie/RetroArch-0120-124945.cfg [INFO] RetroArch 1.8.4 (Git 9e25601a56) [INFO] Redirecting save file to "/storage/savefiles/galaxyfg.srm". [INFO] Redirecting savestate to "/storage/roms/THEC64/retropie/galaxyfg.state". [INFO] === Build ======================================= [INFO] Capabilities: [INFO] Built: Jan 20 2020 [INFO] Version: 1.8.4 [INFO] Git: 9e25601a56 [INFO] ================================================= [INFO] Loading dynamic libretro core from: "/tmp/cores/fbalpha2012_neogeo_libretro.so" [ERROR] Failed to open libretro core: "/tmp/cores/fbalpha2012_neogeo_libretro.so" Error(s): /tmp/cores/fbalpha2012_neogeo_libretro.so: wrong ELF class: ELFCLASS64 [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565. [INFO] Redirecting save file to "/storage/savefiles/galaxyfg.srm". [INFO] Redirecting savestate to "/storage/roms/THEC64/retropie/galaxyfg.state". [INFO] Version of libretro API: 1 [INFO] Compiled against API: 1 [INFO] [Audio]: Set audio input rate to: 30000.00 Hz. [INFO] [Video]: Video @ fullscreen [INFO] [Video]: Starting threaded video driver ... [INFO] [EGL] Falling back to eglGetDisplay [INFO] [EGL]: EGL version: 1.4 [INFO] [EGL]: Current context: 0x1. [INFO] [GL]: Found GL context: videocore [INFO] [GL]: Detecting screen resolution 1360x768. [INFO] [EGL]: eglSwapInterval(1) [INFO] [GL]: Vendor: Broadcom, Renderer: VideoCore IV HW. [INFO] [GL]: Version: OpenGL ES 2.0. [INFO] Querying EGL extension: KHR_image => exists [INFO] [GL]: Using resolution 1360x768 [INFO] [GL]: Default shader backend found: glsl. [INFO] [Shader driver]: Using GLSL shader backend. [WARN] [GL]: Stock GLSL shaders will be used. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: Compiled [INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: Compiled [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: Compiled [INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: Compiled [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: Compiled [INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: Compiled [INFO] [GLSL]: Linking GLSL program. [INFO] Setting up menu pipeline shaders for XMB ... [INFO] [GLSL]: Compiling ribbon shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: Compiled [INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: Compiled [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling simple ribbon shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: Compiled [INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: Compiled [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling snow shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: Compiled [INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: Compiled [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling modern snow shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: Compiled [INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: Compiled [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling bokeh shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: Compiled [INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: Compiled [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling snowflake shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: Compiled [INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: Compiled [INFO] [GLSL]: Linking GLSL program. [INFO] [GL]: Using 4 textures. [INFO] [GL]: Loaded 1 program(s). [INFO] : Using font rendering backend: freetype. [INFO] [Video]: Graphics driver did not initialize an input driver. Attempting to pick a suitable driver. [WARN] [udev]: Couldn't open any keyboard, mouse or touchpad. Are permissions set correctly for /dev/input/event*? [INFO] [udev]: Plugged pad: MY-POWER CO.,LTD. 2In1 USB Joystick (3727:3) on port #0. [INFO] [Autoconf]: 306 profiles found. [INFO] [udev]: Pad #0 (/dev/input/event0) supports force feedback. [INFO] [udev]: Pad #0 (/dev/input/event0) supports 16 force feedback effects. [INFO] [Joypad]: Found joypad driver: "udev". [WARN] [udev]: Full-screen pointer won't be available. [INFO] [Video]: Found display server: null [INFO] Found shader "/tmp/shaders/bilinear.glslp" [INFO] Found shader "/tmp/shaders/nearest.glslp" [INFO] Found shader "/tmp/shaders/slang-conversion-template.glsl" [INFO] Found shader "/tmp/shaders/stock.glsl" [INFO] ALSA: Using signed 16-bit format. [INFO] ALSA: Period size: 384 frames [INFO] ALSA: Buffer size: 1536 frames [INFO] [Menu]: Found menu display driver: "gl". [INFO] : Using font rendering backend: freetype. [INFO] [Autoconf]: selected configuration: /tmp/joypads/udev/MY-POWER_CO__LTD__2In1_USB_Joystick.cfg [INFO] : Using font rendering backend: freetype. [ERROR] Failed to open libretro core: "/tmp/cores/fbalpha2012_neogeo_libretro.so" [ERROR] Error(s): /tmp/cores/fbalpha2012_neogeo_libretro.so: wrong ELF class: ELFCLASS64 [INFO] : Using font rendering backend: freetype. [INFO] : Using font rendering backend: freetype. how can I fix this? or is it something beyond my control because god hates me.
  4. how do i install new cores? i use Lakka as my Operating System, and the only thing in my house that accepts Micro-SD cards is my phone. can i add cores with a USB stick?
  5. Galaga 88. my second favorite Galaga game. (first being Galaga Arrangement)
  6. I use Retroarch on my raspberry pi zero, and wish to run a certain arcade game on it. the problem is, it has a very low framerate. so I figure that I need more RAM or something. is there an external RAM thing for Raspberry Pi, and will it speed up said arcade game?
  7. retroarch can translate roms? how? EDIT: I'm fine with the Japanese dialogue left in. it's like watching a sub.
  8. i watched an LGR video on this. but i can only afford a PCB. is there a way to play an arcade PCB like Pac-Man straight from the board without a SuperGun?
  9. so, to add games to the carousel, i apparently have to mod the console, butchering it in the process with my luck. is there like a USB mod or something like that? or do i have to "git gud" and buy a soldering iron because i don't have one or the money to blow on useless tools that i won't even know how to use.
  10. never mind. i fixed it. the reset button was stuck, so i just wiggled it until it popped back up.
  11. the NES and Genisis ports on my retron 3 show a black screen with no cartridge. that's a good thing. the SNES port on the other hand doesn't even bother to display a black screen even with a cartridge in it! apparently my tv displays "no signal" when switched to the SNES port, but the other ports work. what happened to my retron 3, and how can i fix this? also, the reset button shuts down my machine for prolonged periods of time and does not want to pop back up, and is loose.
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