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Member Since 6 Nov 2001
OFFLINE Last Active Yesterday, 7:01 PM

#4074682 Heretic

Posted by Stephen on Thu Jul 19, 2018 5:29 PM

That must be why it was so prevalently used in Saturn and PSX games. I mean with the competition being what it was back then these companies were sure to hop all over such a well known feature.

The Atari 8-bit was doing it back in the early 80s.  It could have done so in 79 when released given the right software.  I had several games which would play music and animations while loading data at the same time.


Lots of shit on the PSX did it too.  Sorry I don't recall the game I had back in 96, but it streamed background data from the CD while superimposing a 3D ship and the objects you would shot at to destroy.

#4074650 1088XLD - Custom A8 Computer in 1050 Drive Case

Posted by Stephen on Thu Jul 19, 2018 4:53 PM

I'd certainly beta test this too!  Now that I think about it, I even have a broken 1050 that I never did get working.

#4074477 Colossal Cave Adventure for Indus GT CP/M

Posted by Stephen on Thu Jul 19, 2018 1:49 PM

The only advantage I see there might be 80 columns, but IIRC, Atari CP/M devices still use Atari's 40 column mode don't they? While I was reading up on my Omniview 80 OS instructions it mentioned using it for 80 column CP/M with an ATR8000...so I've been expecting to use Omniview 80 OS with my CA-2001's CP/M mode, so I could still have 80 columns. Although I haven't tried yet, maybe the Atari Infocom text adventures would work with the Omniview 80 OS too? Or does the ATR8000 and Indus, etc. CP/M devices have 80 column text mode built in? In which case I'm not sure what the Omniview 80 OS manual was suggesting using it with ATR8000 CP/M...?

The CP/M monitor (terminal software) used with the Indug drive (both original, and the newly written "Trub Terminal" for SDX) supports 80 column.  I hacked the original terminal to change it to usable colours, Trub Terminal did not need this.  Also, Trub Terminal is VBXE compatible.

#4074415 Advice needed on how things have changed since the 80's

Posted by Stephen on Thu Jul 19, 2018 12:24 PM

Nojee - you can use larger than 90k ATRs.  180k, 360k, etc.  There are even some up to 16MB.

#4074413 Colossal Cave Adventure for Indus GT CP/M

Posted by Stephen on Thu Jul 19, 2018 12:22 PM

I have Zork I, II, III for CP/M.  Honestly, I only checked to see if they would load, I have not played them.

#4072972 SDrive-MAX ATX support

Posted by Stephen on Tue Jul 17, 2018 5:09 PM

This forum is costing me much money, even at $10 a pop.  Why do I have to have ALL the new stuff???

#4072202 Ben Hecks latest portable A8 build

Posted by Stephen on Mon Jul 16, 2018 5:46 PM

Oh but Pie man is a lot of fun....... if you're 11 years of age...

Heeheehee - mmmmph - heehee.  You said pie.


#4070991 8-bit games that were the best "upgrades" to their 2600 version

Posted by Stephen on Sun Jul 15, 2018 9:41 AM

The 8-bit version of Gyrus was unbelievably better than the 2600.  Not to mention PacMan!

#4068944 The Atari interview discussion thread

Posted by Stephen on Thu Jul 12, 2018 12:27 PM


Joe Hellesen: Deluxe Invaders, Pac Man, PQ: The Party Quiz Game

Joe Hellesen programmed the Atari 8-bit versions of Deluxe Invaders (published by Roklan), and Pac Man (published by Atari,) Gyruss (published by Parker Brothers), and Mickey in the Great Outdoors (published by Disney.) He also coded PQ: The Party Quiz Game (for SunCom.)
This interview took place on April 14, 2018.


PacMan and Gyruss - now that's an impressive resume for early Atari!

#4068864 What's the coolest new thing that you've found for the Atari?

Posted by Stephen on Thu Jul 12, 2018 10:24 AM

Awesome - I am an ABBUC member even though I cannot read German.  I like the magazines and disks, and I'm sure every but of support helps.

#4068529 New (alt) BIOS for Ultimate 1MB/Incognito

Posted by Stephen on Wed Jul 11, 2018 8:21 PM

I really need to show a few more people how easy this stuff is so when I kick others can make house-calls and the off retro clinic, before I forget which end of the iron to hold or push up daisies... it's already evident my wording and editing is history. Takes half an hour to type a rambling mess out. This muddled mess took more than ten minutes and it's full of issues...   good days and bad days....

Hang in there bud!

#4068527 Fujiama 2018

Posted by Stephen on Wed Jul 11, 2018 8:19 PM

One day I hope to make it to this party

Let's go in on a bulk ticket deal - us & our wives, on a Euro-trip :)

  • 1NG likes this

#4067195 Cutting an Atari Case

Posted by Stephen on Tue Jul 10, 2018 8:33 AM

Tiny amount of acetone on the filed edges will also smooth over and "seal" the plastic as acetone melts plastic.

#4066349 jaguar needs more 3d games

Posted by Stephen on Mon Jul 9, 2018 7:35 AM

There's plenty great-looking flatshaded games on various arcade boards. And they're really fun too.


None of which ever made it to Jaguar, unfortunately. Early 3D doesn't have to look like crap, if you bypass grainy texturing, those games still look great today (unlike early PS1 games with grainy textures).

Tobal #1 on PSX was a great example of this.  Flat shaded and I believe it even ran at 640 resolution 60fps.  Looked WAY better than Tekken at the time.

#4066345 BIG Word Processors for A8?

Posted by Stephen on Mon Jul 9, 2018 7:22 AM

By far the best WP out there is Last Word by our own flashjazzcat.  On an extended RAM machine, you can have up to 10 files open at once, each 16kB.  What is even more awesome, is the WP is smart enough to "chain" a single large file across multiple banks.