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drludos

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  1. Thanks a lot to both of you for your replies! I knew that Maria and TIA chips are different between NTSC and PAL machines, but I thought that, as the 7800GD is recreating a full MARIA and TIA chip in FPGA, maybe it could also run a virtual "NTSC Maria" on a PAL machine if needed when using the RGB output directly from the 7800GD. But having a reliable and stable RGB output matching the console region is already a wonderful feature! Although it feature a native SCART output, my French PAL 7800 often loose sync for a 1 or 2 seconds every few minutes on my LCD tv, which is quite annoying. As the 7800GD can solve this issue, it's a huge improvement , so thanks a lot for your hard work on all the GameDrive carts.
  2. Hi! I have a question about the 7800GD (I haven't got one yet, but saving money for it ;)), and more specifically about the RGB output functionality: - If I use the 7800GD on a PAL 7800 console, can the cartridge play NTSC games at 60hz if I plug the TV through the the 7800GD RGB output? Or will the games still be "slowed down" to 50hz? (like I think it should do when using the original 7800 video output) - Same question for the 2600 games. Can the 7800GD RGB output display NTSC 2600 games using the NTSC 2600 palette when running on a PAL 7800, or will the game still be limited to the PAL 2600 palette? (at least the NTSC games should run at 60hz even with incorrect colors) I have French SCART PAL 7800, in case this variation may behave differently than a regular PAL 7800 machine regarding video output. I'm sorry to ask such a very specific question, and thanks for your help!
  3. Heya! There are still ideas I have for this game, but sadly I lacked time to put all them in time by the end of the LynxJam 2023. Namely I was planning to add enemies, items to collect, holes to jump over, and other kind of obstacles. So I think it can be still considered as a WIP, as I'd like to keep working on it in the future :). But thanks for the question / remark. I know it may feel strange, but it's not the first time I'm releasing the commented source code of a game while keeping to work on it afterwards . I like to share the commented source of my games (unless they are a mess :p), hoping it can help newcomers getting started in Lynx Development. I feel that when you begin, it's usually easier to learn from simple / small scale projects source code than from huge titles.
  4. I've just submitted my game "Running Knight" to the competition page on Itch.io. You can play it here: https://drludos.itch.io/running-knight How to play: You control a Knight that is always running in a maze full of deadly pillars and treasure chests. How long can you run? - Use the D-Pad to move and hold A or B to run instead of walking. - Press Option 2 to enable / disable music. I hope you'll enjoy it! As usual, the fully commented source code is included on the download page. Made with CC65 Karri edition, so 100% in C, using a base template by Karri and Nop90 (back from 2019), with extra code from Fadest to compile the game both in .lnx and .o formats (back from 2020). Thanks again everyone for your help. I noticed that there are 10 entries submitted so far, this is wonderful! Looking forward to play all your games
  5. Cool! I'm impressed to see so many enemies moving onscreen at the same time :). Gameplay wise, it's a nice take on a classic game. I love that there are a lot of enemies. I don't know what you have planned for the next steps, but maybe it would be more challenging if the enemies moved faster as we destroy them, and could shoot back at the player (like the original game :)).
  6. Thanks for the tip, I'll try it! Handy is great emulator and I love it, but I wasn't aware of the large gap in accuracy it has with an actual Lynx until this project. I knew Mednafen is way faster than a real Lynx though (making it very useful to record gameplay videos
  7. Heya! I'm bit late to the party, but here is a sneak peak of my entry! I really love the "shared tileset" theme for this year, it's very unique and also it helps to have a better looking game for people who can't draw like me :)! I'm creating a small runner game titled "Running Knight". You control a Knight that is always running in a maze full of deadly pillars and treasure chests. How long can you run? The D-Pad moves the Knight, while holding A or B allow you run instead of walking. This is a simple game as I have very limited time on my hands sadly, but it ends up taking more time to develop than expected (as usual!). I also had a big reminder that testing on real hardware is VERY important! At first, I was aiming at making a 60fps game. I did some early test on my Lynx, but as the project went, I did test solely on emulators (Handy v0.98) to be able to fine-tune the game faster. With up to 13 moving gameplay sprites (1 player + 12 chests/pillar), 6 background scrolling sprites and 7 sprites to display the score on a single sprite chain, I thought that everything would be OK. And on emulators it was. So I even added 6 "eye candy" sparks sprites (coins / pillar pieces) to the chain. When I tested again the game on real hardware, it was a disaster. The game started at 60fps, but then quickly dropped to 30-40 fps maximum. I tried to optimize, but as I wanted to keep many pillars (with collision detection...) and the eye candy onscreen, I finally opted to make a 30 fps game (better a do 30fps constant game than a lagging variable fps game :p). It still plays smooth, and I hope people will enjoy the game even at 30fps. But yeah, big reminder (if needed) that, in lack of cycle-accurate emulators, test often on real hardware is mandatory! Last but not least, I shared a beta version of the game on my patreon, as I do with all my projects, I hope it's not breaking any "don't make public before jam ends" rule.
  8. Thanks for this contest, it's a nice idea and it's cool to read everyone's suggestions for new official releases! On my end, any new games (homebrew) for the 2600/7800 and thus the 2600+ would be wonderful. If I had to pick only one for each machine, I'll go for two entries that have already been named: For 2600, the fixed version of E.T. would be awesome (http://www.neocomputer.org/projects/et/). I know it's a wild dream due to licensing issues, but it would be a great way to do justice to a pionneering game that could have had a very different destiny with a few more weeks / months of development time back in the day. And I know this one is not a homebrew but more of a "romhack", but the fixes are made by a passionate amateur so let's say it still counts ;). For the 7800, Rikki & Vikki really deserves an official Atari release, as it's arguably the best (gameplay-wise and art-wise) title on the machine. Or even better, offer a publishing deal to its creator to fund the development of a new 2600 or 7800 game (I mean, after Zaku and Rikki & Vikki, I'm eager to see a new game by Osman Celimi). Last but not least, besides publishing homebrew games made by fellow AtariAge members, being able to publish new games from original developers of the era would be very cool too (it looks like many of them are still interested in making games for the 2600 and are still top-talented, such as David Crane).
  9. I found out that there is an updated (and much improved) HTML5 port available here (loads of cores supported for various consoles, from the 2600 up to the Jaguar): https://github.com/BinBashBanana/webretro You can even directly use it online, here with the "Handy" Core: https://binbashbanana.github.io/webretro/?core=handy You can even embed it, or simply call it while specifying the URL to an online ROM, maybe that'll allow to keep the online emulator functionality without recoding it for the new website: https://github.com/BinBashBanana/webretro#how-to-use This can also be handy for @Nop90 to send link to friends to play your game online: https://binbashbanana.github.io/webretro/?core=handy&rom=https://example.com/mygame.lnx
  10. Please feel free to do so, I'm glad if it can help you :).
  11. Wonderful Igor, this is great news! Thanks a lot for keeping this Jam alive, and for offering various and original theme each year. I love this year theme and the fact that we are given a "tile set" to start with. I wasn't able to participate in 2021 and 2022 due to lack of time, but this year I should be able to finally participate again in the LynxJam! I'm eager to discover the "tile set", and to see all the cool games everybody will create
  12. Heya! IIRC, we actually discussed it a few years ago, as both of us used a HTML5 (WASM) port of Retroarch to play Lynx game online. On my end, I used the Toadking's port, available from here: https://toadking.com/retroarch/handy.html (@Nop90 you can load a rom file from you PC and play it online using this page) Using javascript, I simply configured the game to play a single ROM. I'm attaching the HTML file (with javascript dependencies and growing ties prototype as a demo rom) to this post if this can be useful. This is the package I use on itch.io to allow people to play the game without requiring them to download an emulator. And Igor it's great to see Atari Gamer evolving into Atari Lynx Vault, and that you are still keeping the site alive! lynxhtml.zip
  13. Hi Anthony, Thanks a lot for sharing the info here, once again you are faster than me to spread the news, thanks a lot for your help! So yes, for everyone who was waiting for a MVS version of Yo-Yo Shuriken, it's now available for sale directly from JapanGameOnline: http://www.japangameonline.com/index.php?id_product=717&controller=product&id_lang=1 The package contains a MVS cartridge, a MVS Shockbox (snaplock case) with reversible insert (one side US cover, the other side Japanese cover) and manual. I hope you'll enjoy it!
  14. Thanks a lot to both of you for your feedback and suggestions, it's very much appreciated! As I said, this is a very "work-in-progress" game, I still have some ideas to add things to the game. I'll try to make a dedicated post on AA forum for the game when I'll resume working on it (probably after the PRGE), but seeing playing and giving new ideas is a great motivation :).
  15. Thanks a lot James for featuring my game on tonight's show! I'm eager to see how you play Growing Ties and the bonus games!
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