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José Pereira

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José Pereira last won the day on January 23 2023

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About José Pereira

  • Birthday 01/10/1972

Profile Information

  • Gender
    Male
  • Location
    Lisbon - Portugal
  • Interests
    Atari
    Pop & World Music (Smiths, Cure, Bahaus, Joy Division, cho & the Bunnyman, Siouxie & The Banshees, The The, Pixies, R.E.M., All About Eve, Cocteau Twins, Moby, Lou Reed, Leonard Cohen Oasis, Jesus & Mary Chain, In The Nursery, Death in June, Within Temptation, Evanense, All from 4Ad (Dead Can Dance, Wolgang Press), U2...
    All Celtic/Irish Music - Pogues, Enya...
    Portuguese pop/Traditional music - Diva, Madredeus, Teresa Salgueiro, Amália Rodrigues, Marisa, Rodrigo Leão, Pop D'Ell Art, Mão Morta, Deolinda, Xaile, Zeca Afonso, Sétima Legião, FADO, FOLCLORE (Portuguese Folk), Celtic Portuguese Music (Paliteiros de Miranda, Gaita de Foles Mirandesa,...)
    Art Noveau - Gaudi, Barcelona, portuguse Art Noveau architects - Norte Vaz Júnior, Adães Bermudes, Ventura terra, Raul Lino.
    Modelism - Trains - Lima, Jouef, Marklin, Rocco,...
    All about Trains in all the World.

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  1. Only 8 they are (black, grays and white) so wtf where's the 9th that must be a colour/other... like some pages ago on another 'mono' but this one was much more difficult. It's just a single green pixel: 😀
  2. To move as if a 'keypress' and not moving the stick... two pressed at the same time be diagonal?
  3. There's a topic here where this was explained by someone on "How it could be?" but don't remember... a year or two ago... It was a complete surprise to me and now I can't remember the explanation of how it could be done. Anyone here remembers or know the explanation (think it reads some/different tracks then jumps A8 or C64...)?
  4. Post here the gfxs or message me if you want... On C64 multicolour there's two modes: -> Bitmap: all in 2:1 ratio and 16colours on-screen that can be 3 own colours per char and 1 the same on all chars (the more difficult to get on A8. An example is game(s) Last Ninja series); -> Charmode: 1 own colour per char and 3 the same on all chars but can also have 1:1 ratio/hi-res chars mixed on screen with 1 own colour and the other be 1 of those 3 on all chars (the best and simple to get on A8 though A8 charsets have only 128chars each while C64 has 256chars) though C64 own per char colour in 2:1 ratio can be only colours 0->7 of the C64 palette. On A8 this own per char colour are limited to 2 colours possible (PF2 and PF3) while C64 can have those 0->7 so 8colours unique per char;
  5. What happened to text and screens?
  6. PMGs can be used in any mode just changing its using in some modes/priorities. PFs are the pixels gfxs so in the char modes 2:1 and 2:2 ratio: BAK: border and paper (a ZX basic one 😉😄) colour can be on all chars; PF0 and PF1: the other two common on all chars; PF2 or PF3: the 4th colour on a char (can only be one or the other on a char); (it works similar to C64 but this one has 8 unique per char instead of only two on A8) Ps.- down the screen can be used DLIs, that is changing colours on different scanlines like sky blue to a wall gray and a this to a dark one near the floor,...
  7. Is in basic charmode GR.13 or Antic mode 5 that is in 2:2 ratio so are the 5colours: -> BAK, PF0 and PF1 common on all chars; -> PF2 or PF3 unique per char / 4th colour (the two cannot be on the same char); Bruce uses two Players and Yamo the other two while Ninja uses the 5th Player (the 4Missiles 8pixels wide combined so PF3 is always black on the chars gfxs). 👍
  8. 40x24 is the 'normal' A8 display... is C64 who has 40x25...
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