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vroby

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About vroby

  • Birthday 05/25/1965

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  1. Check the USB cable and change it if necessary. Maybe it's simply the door a little more precise
  2. it is not possible to put the crates already in place. map reading: 0 backgrounds 1 wall 2 box 3 destination the starting point is fixed in all levels and the size is that of the template
  3. no no this game won't end up in a box it's free and it's a simple exercise
  4. Thanks for the offer but I think I already optimized the code quite a bit. I simply demanded a lot from the inty. In the next programs I will try to squeeze the machine a little less since many people use hdmi converters that deinterlace the video output and I hadn't thought of this. Already the next one that will come out soon despite having an 8-way scroll shouldn't have the problem
  5. asm DIS asm EIS I also use jzintv in ntsc mode. we did a lot of tests (ntsc, pal and even secam) and there are some small differences. It's definitely a great emulator. Also keep in mind that I work full with linux
  6. There is little to say. I close the interrupt I run the code and before the wait I reopen it. Annoying black screens come on the emulator. On the physical machine, however, there are none. Since I develop for physical machines it comes in handy and the result is good.
  7. Making a game for another platform while keeping the name is porting. Making a game similar to another game by calling it another name is making a clone. In practice, the difference is minimal
  8. this is a simple sokoban game. It' s free to play and was developed in 5 hours. There are only 4 level. If you want more level send me the map like this: data 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 data 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 data 1,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,1 data 1,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 data 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 data 1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 data 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,3,0,0,1 data 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,3,0,0,1 data 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 data 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 data 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 sokoban.rom
  9. The games I develop use closed interrupts. On the emulator, this results in very annoying black screens. On physical machines, however, the game runs perfectly and at most there is a barely noticeable slowdown. This allows for more machine time during the intense phases of the game. Even Dino, who is not on Atari Age, adds this: Let me introduce myself, I'm Dino Yachaya the producer of these games.First of all, thank you Mike for the review, I accept both good and badcomments.I just wanted to share my homebrew philosophy with you.The games we make are by choice aimed at reaching only 80k of memorywith boards without additional memory, what we want to try to make aregames that are as similar as possible to what they could have been inthe 80s.Obviously our games can't be as beautiful and flashy as new homebrewproductions that also reach a very high capacity of memory, but this isour philosophy, we wont to respect the limit of the original machine.To give you an example 007 uses 79k of memory, to make this game we hadto give up and cut several elements to make it work.Regarding the price, I chose to keep the quality high to try to makethe product as similar as possible, perhaps identical, to the Parker onemade in the 80s, years ago I produced Quo Vadis, I was asking 50 dollarsfor this game, obviously the quality of the box, instructions andoverlaye was not the same and I was not satisfied.I certainly focus on the emotional and passion component and Iabsolutely want my games to look like they have come out of the timemachine both in terms of packaging and gameplay.
  10. I offer you my most sincere condolences. I can't express how shocked I am by this news.
  11. yes intybasic. The best problems is that command scroll is a 4 way and i need 8 way scroll.
  12. @arcade124 yes i'm sure. round small stars complete different's enemy rotation and many other things like double shot.
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