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gurubob

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    Find me on our XLXE Podcast at https://twitter.com/xlxepodcast

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  1. Yep that's us ... find our podcast at https://xlxepodcast.gurubob.nz/or via Spotify, iTunes, Google, whatever floats your boat -B.
  2. I've made this page which will make it easy to download the episodes, plus there's links through to listen to them on Soundcloud if you're at your desk. https://xlxepodcast.gurubob.nz/ Cheers, - Bob -
  3. Hey guys a little late to the party but I'm one of the co-hosts of the XLXE podcast. Happy to do anything that makes it easier for you to listen. @therealbountybob Oh I see there's nowhere obvious that you can download them from ... I'm sure we can figure that one out. I'm editing the 7th episode at the moment - in this one we cover Seven Cities of Gold, Hacker and Ghostbusters, of course plenty of other shenanigans along the way Nice to find this thread, glad you're all enjoying it. Cheers, - Bob -
  4. Hey DanBoris, thanks for your work decoding the ATR files. I have copied these to Gitlab at https://gitlab.com/atari/bluemax. I discovered the code thanks to my podcast partner in crime who did some research on Blue Max, which we discuss on the latest episode of the XLXE Podcast at https://player.fm/series/xlxe Initial thoughts about the files - your hint about the binary files is bang on - it looks like these are saved onto disk "to file" (.TF "D:MAX.1") from memory from an origin (set via the .OR command). My guess is that they are maps but that is pure speculation. Absence of comments makes it tricky. Also thanks Kevin for your time with Bob, that's a great interview to have on file
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