A few minor clarifications...
1)The PCT is limited to 768k of memory (which adds up to 128k used for "ROM", and 640k available to the PC). If there are empty sockets on a PCT I imagine you could still get the old chips somewhere... The few I've seen in the wild were already fully populated.
2)The CPU is actually an NEC V30, which is an accelerated 80186 clone. Some very old games actually run too fast on it But, the fact that it's a 186 means that it can actually run some software intended for a 286- I guess these programs happen to use some instructions actually available on a 186, but since those weren't popular in mainstream PCs, it was easier to just say a program requires a 286.
3) Yes, alas, no ISA expansion...
4) Right, no joystick support... But there are actually "keyboard" game pads that can work with it- and pretty much every old DOS game supports the keyboard. The things are hard to find though.
5) Yes, the graphics are just plain CGA. I've messed with one of those CGA to VGA converters that tries to simulate composite CGA artifact color, but it doesn't seem to work with the PCT's output. The PCT's included composite output seems locked to monochrome (the first place I looked to see if you could get artifact color).
6) You can actually use "standard" PC floppy drives with some minor modifications. But it will work with the Apple IIGS standard 3.5" drive if you have 720k disks.
7) It absolutely has HDD support in the form of native Apple II compatible hard disks. Whatever mass storage you have on the Apple II side, you can use for "virtual hard disks" (by way of hard disk files) on the PC Transporter. So, a total of two 32 meg "hard drives" are possible (since that's the amount of storage available on a ProDOS disk). Unless you mean directly connecting an IDE drive or something, which of course it can't do. But what it does support is pretty convenient, it's not too difficult to copy the hard disk images to a modern machine and add/remove files.