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fued

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  1. I just got to another pad today and got to test it all, you are correct, the third joystick is not getting in Damn it, I must have made a mistake when I disabled the native psx control support. I will have to revisit the code, but to do it properly I will have to get a competent usb hud as I can´t have them all running on my laptop for the lack of ports. It will be a little while as I will also push in new levels, new enemies and might add a few more powerups. Thanks for the help @Gamemoose It is super appreciated, even if I fell a bit shamed for letting the game out this way. Check my itchio games here: https://ericomont.itch.io/ Let me know if you want free copies of the other 3 games that are on sale. Thanks again for the help.
  2. @Gamemoose , strange all gamebox controllers should work. I will have to try it out again on my end. It occurs to me that at some point, I dropped support for the PSP controllers, maybe at that point I messed up the standard 3 joy support. Unfortunately I only have a wired xbox and a logitech controlsavailable but I will check through emulation while trying to get to a friend with an extra one. And let that be a lesson for all developers wanting to do stuff without having the hardware... do it anyways!
  3. Yep it is correct, the bat bite takes a percentage of a heart. Best way to avoid him is to dash away when he shoots down. It is a little bit more difficult if he is side attacking as he starts biting just a few pixels before getting to you, but here you can dose the walk away to cause that, so you can escape him without a dash.
  4. It supports 3 usb pads/joysticks, what models are you using? I also tested with a couple android joypad simulators and it worked fine too, though very weird to play (at least if you are 40yo)
  5. Thanks @Gamemoose, yep it is a very difficult game, maybe over too difficult. To beat the bat you need to master the bounce back technique, the gold and the cloud power ups should help. I think the tricycle monkey is an even harder boss to figure out.
  6. fued

    The Outhouse

    Yep, in this case, if you hit the thief, the paper will retract just as the model III. But if you hit the paper or the outhouse, it will burn out. There are many changes over the original core gameplay, I´m not quite sure all for the best, but it did fit neat with the two player mode. I had a run on the original and the coco one prior to designing this version... I was quite tempted to do the visuals like the original green trs-80. Here is making of with how the gameplay came about: https://sites.google.com/view/fuedhq/the_outhouse?authuser=0
  7. fued

    The Outhouse

    Klaatu Barada Keys!! https://ericomont.itch.io/the-outhouse/download/pdcNfPkGL2sDTYGb6ubKbfTTYP-eC5sQ5BRvSHZzkKRd5oTXW3brsps https://ericomont.itch.io/the-outhouse/download/emroeJ2DkwjFuFTR8ubKbfTTYP-PxkhJLL3xsadYnzQQZN3NbGVoRcs https://ericomont.itch.io/the-outhouse/download/GvQMUNQwwmQS4fCE1ubKbfTTYP-FvvY4mPFXHv3jDEAKQzXXj9SK4Js Share score go for 2 players. edit: friends told me the game works on linux with those vms.;)
  8. Thanks @Zoyous, I hope to be remaking a few others from my past.
  9. fued

    The Outhouse

    Sure shot @Gamemoose, it works as a dramatic slow motion, kind of, maybe similar to the freeze frame for special effects of the 70s sci-fy movie. It may be trouble if with a lot of bats. One can see a possible exit out of the swarm while time is frozen but it is hard to remember which direction each bat was going for... eventually leading to face crash towards a goal that makes no sense when motion is on.
  10. fued

    The Outhouse

    And the other image, just added today.
  11. Hello chaps, just finished a modern take on the original Outhouse from the trs-80 and the Color computer. While modern, ye it runs on PC windows or linux/mac+virtual machines, it tries to mimick what a Color computer can do in semi graphics mode 4 and a bit of it with the sounds. I wanted it to look and sound genuine. This version sports 2 simultaneous players, 15 waves and 3 bosses. You also get a net super highres COCO 2 tech illustration! Here is the game´s trailer and gameplay videos: If you fancy a making of/devlog , here is one: https://sites.google.com/view/fuedhq/the_outhouse?authuser=0 Here is a link to buy it: https://ericomont.itch.io/the-outhouse Let me know what you guys think of it! Attached goes a preview of one of the posters in low res.
  12. GLBasic can compile for it as long as you code it for that resolution and controls. I´m not sure the latest version is up to that but I have older compilers that do so perfectly, even using the neat touch pencil. It is just a matter of dragging the file to the sd card and running it.
  13. It is like no one is interested, maybe I posted on the wrong forum section, but probably the former. here a couple keys for itchio, I promise next time I came around is with something more atari related. Batari basic is really something I´m looking at. https://ericomont.itch.io/gravediggerex/download/kgUTo66ftTLZMks4dYbKbfTTYP-3mXeQiQP4WwaFo3qFz12mrxQyJHh https://ericomont.itch.io/gravediggerex/download/4qbrMdXhJhpBFpEU5YbKbfTTYP-1b8M5DA4vXy7M1maFNfRv8ERKnVh
  14. Hello chaps, the game is done. Here is a trailer: Here is a gameplay video: It is available for pc-win at 1.99 on Itchio here: https://ericomont.itch.io/gravediggerex I´m also trying to compile a Pandora and Pyra version. They will be free and the pc version will probably be set to free in a few months. I will be back with some keys for us as soon as I grab them. Be sure to check my other games in case you like this kind of stuff https://sites.google.com/view/fuedhq/fued Cheers!!
  15. Made some shading for the player, zombies and objects. Here is flat color, 3 color shade, outlines and highlights. And here a work in progress test, specially for tuning some of the jerky animation. And a final image with the whole family. I think the in-game gfx is complete, now to finish the in game sound fxs.
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