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Fujix

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Space Invader

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  1. Joystick is fine but neither button works. I opened it and cleaned the contacts (under the rubber caps plus the circuit board) and it worked for a day or two and now doesn't work again. Even shorting the button circuit board with a screwdriver tip doesn't work. Before I start desoldering/soldering all connections are there any known issues with this controllers? Anywhere I should check before I pull it apart again? Thanks
  2. 'Fujix' is something I was working on a few years ago -- an Atari port of Lunix from the C64. It's also my username since I joined AA in 2005. I'm fond of it but would be happy to see it associated with the GUI (and I'll probably never finish Lunix).
  3. Carsten, many thanks. Jerry / The Sweet16 for Mac65 or BiboAssembler with all documentation can be found at http://atariwiki.strotmann.de/wiki/Wiki.jsp?page=Sweet%2016 Please let me know if you create some runnable code using Sweet16 on the Atari. -- Carsten /
  4. Thanks. Got a bit of time to work on the new version today, which you should like... <SHIFT+CTRL+Clear> to toggle visible returns, and the false spaces are toggled in the options called up with <SHIFT+CTRL+U>. Both can be saved as the default with <SHIFT+CTRL+Q>, calling the file "LW.CFG". Fantastic! I'm looking forward to it... I'm trying to bring up a port of UCSD Pascal and the code is bad enough in places without the distraction of 'spurious' characters.
  5. Forgive me if this has been answered elsewhere or is in the manual (both of which I've searched) but is there a toggle to switch off invisibles within Last Word (ie the return chars at the ends of lines)? I'd like to use the program to edit source files but find the invisibles conflict with various markers within my source lines (principally semi-colons in lines of Pascal). ...or maybe I'm just getting old? Great program by the way and a very nice piece of work -- for which, thank you.
  6. I'm interested in looking at Carsten's Strotmann's Sweet 16 port but links to it at Atariwiki are down -- anyone know why or when it might return? Alternatively, does anyone have the ported code?
  7. Wow! Thanks for the link and superfast response!
  8. Can anyone point me to downloadable images of the Atari Pascal disks as destributed via APX? I have the original package (including lavish 160-plus page manual) but the B-side of my disk is corrupt. Searching, I've found the A side is available in several places as a download so maybe lots of folks (relative to the very few who actually acquired the package!) had the same problem.
  9. Is there an emulator for the Indus GT? I have one but it's in 'deep storage' and I'd like to try out its CP/M capabilities (as detailed here: trub.atari8.info/index.php?ref=indus_cpm_en) before breaking out a soldering iron and adding memory to the real thing.
  10. Spookt: many thanks for PDFing and posting the manual. Tickled_pink: yes, I cracked and posted PL65 using one of your images -- for which, thank you. Now we can all enjoy what is surely the most obscure of the available 8-bit languages...
  11. >>My new "Game of Life" is working. Please post your source code (I wrote a version of Life in Action and I'd be interested in comparing)
  12. Point(s) taken and I agree with you about making a copy etc. It's simply that I've been interested in that language for 20-plus years and, despite having some pretty rare items in my collection and AFAIK being the first to provide a 'cracked' copy of the language for the community to enjoy, I've never happened upon a manual If you change your mind I'd be grateful if you let me know...
  13. Do you want to sell that manual?
  14. Charlie, many, many thanks for that! I've been looking for ages...
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