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DamageX

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Chopper Commander

Chopper Commander (4/9)

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  1. It's a 32-bit DOS command line program, and should work in any 32-bit Windows. Not sure about Win 3.1 or 64-bit.
  2. Using a ratio of the color burst freq for the pixel clock was very common. 3/2 - TMS9918, NES/SNES, SMS/MD, PCE, Yamaha V99x8 7/4 - NeoGeo? 15/8 - MD, Jaguar, Saturn 2/1 - PCE, Saturn 3/1 - V99x8, SNES, PCE 15/4 - Jaguar, Saturn 4/1 - Saturn
  3. An 800XL just appeared on the Colbert Report (suggested for avoiding NSA surveillance).
  4. I'm sure it's because chicklet keyboards are fashionable again. (nevermind that they weren't actually fashionable back in the day, just cheaper than real keyboards...) lulz
  5. I liked this document: http://www.dwheeler.com/6502/oneelkruns/asm1step.html
  6. now that is one seriously awesome hack.
  7. Freescale (formerly Motorola) 68HC08 microcontrollers are still around and they are as similar to 6502 as anything. NASM supports AMD64 instruction set.
  8. I don`t know the BITS author, but apparently he has a record of entering these eccentric demos in various competitions. And yes, the chorus of random sound effects is by design.
  9. :trollface:BITS1508 was just released... see here http://thebitsclub.tripod.com/
  10. relaunched eh? I didn`t realize it was ever out of production. In this day and age, someone could manufacture 100 6502s at 100MHz, with 64KB of RAM each, on one chip. I often wonder about this when reading about the latest GPU that has 400+ shaders and 1 billion+ transistors on the die. 6502 doesn`t have floating point or even multiplication but surely there is something cool that could be done with a billion transistors worth of them running in parallel?
  11. That was a 16-bit QuickBASIC program so it won`t run natively under 64-bit. Nowadays I am usually using FreeBASIC instead which compiles to 32-bit. I will have to convert it over sometime. BTW, ANTIC`s inability to increment the address past a 4KB boundary is annoying. Would it have killed them to put the whole 16 bits, or at least 13, into their adder? (I`m guessing the bad line bug is related to this)
  12. I have the syntek 1150 based one. It works good in win2k and xp, as long as you have USB 2.0 ports. I use virtualdub for capturing. When capturing, make sure that "TV Tuner" is not selected as the source, because the device doesn`t even include an RF input, and furthermore in the USA at least there are no more analog TV broadcasts anyway. It`s also possible to use the "imaging" program that is supplied with win2k, or something like irfanview to take screenshots from the device.
  13. well here`s a quick update, I`ve improved the scenary drawing routines and added code to control an NPC vehicle in the game. and I got a cheats file for MAME so I can map out the rest of the stages. slow but steady...
  14. Love it. What`s the story with that nuclear reactor program? Just a demo, or a piece of educational software perhaps?
  15. I also, liked the various noises that harddisks made back in the day. When your HDD LED was on 100% duty cycle, you could tell whether that was because of sequential I/O that was moving a ton of data, or a ton of seeks and not so much throughput. Now you need software to tell you that. Anyway, I still have some MFM 3.5" and 5.25" HDDs, but I can`t use them at all unless I were to whip out an old board with ISA slots and without on-board IDE, to use the huge "winchester" controller card that I have. Using MFM drives on the Atari doesn`t strike me as a good plan though. The drives are "dumb," so you need a real controller, not just an interface. Getting SCSI or IDE drives (which have a built-in controller) working on the A8 is already enough work.
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