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ankesh

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  1. It seems very few games have the RAM variable map though, do you know if it's easy to get that info through a debugger?
  2. @SpiceWare, that's great thanks, this is very close to what I was looking for! I also found some disassemblies at http://www.bjars.com/disassemblies.html, do you know of any other resource that lists 2600 disassemblies, if not I can try posting on the thread later!
  3. Exactly, I am wondering if the description of RAM states for each game are documented somewhere. I found for some games (Montezuma's revenge for example) people just played around and inspected the RAM (https://i.imgur.com/YL8ZwHQ.png),fig from the paper https://arxiv.org/pdf/1611.04717.pdf Thanks, I cross-posted there as well!
  4. Hi, I am using the Atari 2600 games for AI research, and was wondering if people here know if there's a resource that maps the information stored in RAM bits to semantic info (such as location 76 corresponds to character's x location etc.) for different games. An example of the info I am looking for: https://imgur.com/a/IMgzCXV. This was taken from the paper https://arxiv.org/pdf/1611.04717.pdf. This info would be useful for us in accessing ground truth prediction capabilities of an AI agent. Thanks,
  5. Hi, I am using the Atari 2600 games for AI research, and was wondering if people here know if there's a resource that maps the information stored in RAM bits to semantic info (such as location 76 corresponds to character's x location etc.) for different games. This info would be useful for us in accessing ground truth prediction capabilities of an AI agent. Thanks,
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