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Luc

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  1. Found this Q*Bert commercial from 1983 on Youtube. Funny how they used fake gameplay for the different systems. The 2600 version looks nothing like what they presented in this video.
  2. There are three bonus fruits in Kangaroo that can never be collected, no matter how you approach them. I wonder if this was done intentionally or just sloppy programming. I might have a look at the rom later to see if this can be corrected.
  3. I have two of these which I bought in a toy shop in the same period also. Do you happen to know if it's possible to connect these to a monitor to play? Here's a pic:
  4. After watching the documentary Atari: Game Over about the dig in Alamagordo yesterday, I just thought how cool it would be if there was a documentary like this about the Swordquest games. I'd sure love to see some footage of the contests, the "lost" crown, the philosopher's stone etc... Plenty of stuff to talk about in an hour or more.
  5. Luc

    H.E.R.O. hack?

    Here's a hack I made a long time ago: infinite lives and infinite dynamite: HERO+.bin I also made a hack which puts you in god-mode: infinite lives, infinite time, invincibility, no collision with creatures and the ability to walk through walls. hero5.bin Have fun!
  6. The Pac-Man sound is a sweet melodic tune compared to the repetitive and screeching sound of Spectravision's Tapeworm. It's so bad I used to turn off the volume completely when playing.
  7. Games with an N sticker were also sold in Belgium and The Netherlands in the early nineties. They are indeed NTSC and wouldn't work correctly if you had an old television set. I guess the sticker was there to warn you about this (not that anyone had the slightest idea what the N meant, so people bought them anyway).
  8. Usually that's because the "missing" item is locked inside a castle and so is the key to the castle! Another possible reason is because the bridge is in the "extra" room in the white castle (the area that's separated from the main area by walls), but you can't get to that area because you need the bridge to do that. Yes you can. Just pick up the bat and drop it in the white castle. It will fly over the hidden area and pick up the bridge for you. True, and I've done that. But I was thinking of those times when the bat's also locked up somewhere and you can't get to him. Hmm, that raises a question. Has anyone ever stuck the bat in a castle while he's carrying some unneeded item, then locked the castle behind him to keep him trapped? I did that all the time. You don't even need to lock the castle behind the bat, as long as he's flying upwards. The easiest way to accomplish this is to put an unneeded object in the golden castle somewhere near the top, then pick up the bat, wait until it's fed up with its current object (you'll see the object change position when this happens), then drop the bat just as you enter the golden castle. Since the other object is higher up on the screen, the bat has no choice but to fly upwards, thus trapping himself in an infinite loop. Don't forget to remove the old object from the castle before the bat gets fed up again.
  9. Usually that's because the "missing" item is locked inside a castle and so is the key to the castle! Another possible reason is because the bridge is in the "extra" room in the white castle (the area that's separated from the main area by walls), but you can't get to that area because you need the bridge to do that. Yes you can. Just pick up the bat and drop it in the white castle. It will fly over the hidden area and pick up the bridge for you.
  10. This is correct, and thus the highest possible score in Breakout is exactly 864 which means: you have beaten the game and have finally broken out! (of whatever it was you were imprisoned in) :-) I guess an ending screen would have been nice.
  11. I have often wondered about this "When all else fails" help guide which also was in my copy of Waterworld. I had never seen this before. Did such a help guide also exist for Earthworld and Fireworld? If so, can someone please scan them? Here's a scan of my Waterworld help guide: http://users.telenet.be/taalvandaal/stuff/wworld1.jpg http://users.telenet.be/taalvandaal/stuff/wworld2.jpg
  12. One last thing: when you select "Disable collisions" in the Misc menu in Atari800WinPlus and let the game run in attract mode, Kangaroo will punch away all the platform bearing monkeys on the third screen and then start punching baby Kangaroo incessantly. Just thought this was funny.
  13. Yes, I have played it on Atari800WinPlus 4.0 in XL/XE mode without any trouble. That's where I got the screenshots from. @Oky2000: You're very welcome. I really wanted a trained version to be able to collect all the fruits in every round. That's just not possible with a normal game, especially on the advanced levels.
  14. Here's a few screenshots of Kangaroo you very rarely (if ever) get to see when playing a normal game with limited time. There's simply not enough time to collect all the fruits without losing one or more lives. So here's how it looks when you have infinite lives/time:
  15. I'm sorry, I accidentally posted the wrong file! This is the correct one: Kangaroo+.zip
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